Volume 31 (2012)
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Item 33rd EUROGRAPHICS General Assembly(The Eurographics Association and Blackwell Publishing Ltd., 2012) Holly Rushmeier and Oliver DeussenItem 3D Material Style Transfer(The Eurographics Association and John Wiley and Sons Ltd., 2012) Nguyen, Chuong H.; Ritschel, Tobias; Myszkowski, Karol; Eisemann, Elmar; Seidel, Hans-Peter; P. Cignoni and T. ErtlThis work proposes a technique to transfer the material style or mood from a guide source such as an image or video onto a target 3D scene. It formulates the problem as a combinatorial optimization of assigning discrete materials extracted from the guide source to discrete objects in the target 3D scene. The assignment is optimized to fulfill multiple goals: overall image mood based on several image statistics; spatial material organization and grouping as well as geometric similarity between objects that were assigned to similar materials. To be able to use common uncalibrated images and videos with unknown geometry and lighting as guides, a material estimation derives perceptually plausible reflectance, specularity, glossiness, and texture. Finally, results produced by our method are compared to manual material assignments in a perceptual study.Item Accurate Fitting of Measured Reflectances Using a Shifted Gamma Micro-facet Distribution(The Eurographics Association and Blackwell Publishing Ltd., 2012) Bagher, Mohammad Mahdi; Soler, Cyril; Holzschuch, Nicolas; Fredo Durand and Diego GutierrezMaterial models are essential to the production of photo-realistic images. Measured BRDFs provide accurate representation with complex visual appearance, but have larger storage cost. Analytical BRDFs such as Cook- Torrance provide a compact representation but fail to represent the effects we observe with measured appearance. Accurately fitting an analytical BRDF to measured data remains a challenging problem. In this paper we introduce the SGD micro-facet distribution for Cook-Torrance BRDF. This distribution accurately models the behavior of most materials. As a consequence, we accurately represent all measured BRDFs using a single lobe. Our fitting procedure is stable and robust, and does not require manual tweaking of the parameters.Item Accurate Translucent Material Rendering under Spherical Gaussian Lights(The Eurographics Association and Blackwell Publishing Ltd., 2012) Yan, Ling-Qi; Zhou, Yahan; Xu, Kun; Wang, Rui; C. Bregler, P. Sander, and M. WimmerIn this paper we present a new algorithm for accurate rendering of translucent materials under Spherical Gaussian (SG) lights. Our algorithm builds upon the quantized-diffusion BSSRDF model recently introduced in [dI11]. Our main contribution is an efficient algorithm for computing the integral of the BSSRDF with an SG light. We incorporate both single and multiple scattering components. Our model improves upon previous work by accounting for the incident angle of each individual SG light. This leads to more accurate rendering results, notably elliptical profiles from oblique illumination. In contrast, most existing models only consider the total irradiance received from all lights, hence can only generate circular profiles. Experimental results show that our method is suitable for rendering of translucent materials under finite-area lights or environment lights that can be approximated by a small number of SGs.Item Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction(The Eurographics Association and Blackwell Publishing Ltd., 2012) Hulusic, Vedad; Harvey, Carlo; Debattista, Kurt; Tsingos, Nicolas; Walker, Steve; Howard, David; Chalmers, Alan; Holly Rushmeier and Oliver DeussenIn recent years research in the three-dimensional sound generation field has been primarily focussed upon new applications of spatialized sound. In the computer graphics community the use of such techniques is most commonly found being applied to virtual, immersive environments. However, the field is more varied and diverse than this and other research tackles the problem in a more complete, and computationally expensive manner. Furthermore, the simulation of light and sound wave propagation is still unachievable at a physically accurate spatio-temporal quality in real time. Although the Human Visual System (HVS) and the Human Auditory System (HAS) are exceptionally sophisticated, they also contain certain perceptional and attentional limitations. Researchers, in fields such as psychology, have been investigating these limitations for several years and have come up with findings which may be exploited in other fields. This paper provides a comprehensive overview of the major techniques for generating spatialized sound and, in addition, discusses perceptual and cross-modal influences to consider. We also describe current limitations and provide an in-depth look at the emerging topics in the field.Item Adaptive Compression of Texture Pyramids(The Eurographics Association and Blackwell Publishing Ltd., 2012) Andujar, C.; Holly Rushmeier and Oliver DeussenHigh-quality texture minification techniques, including trilinear and anisotropic filtering, require texture data to be arranged into a collection of pre-filtered texture maps called mipmaps. In this paper, we present a compression scheme for mipmapped textures which achieves much higher quality than current native schemes by exploiting image coherence across mipmap levels. The basic idea is to use a high-quality native compressed format for the upper levels of the mipmap pyramid (to retain efficient minification filtering) together with a novel compact representation of the detail provided by the highest-resolution mipmap. Key elements of our approach include delta-encoding of the luminance signal, efficient encoding of coherent regions through texel runs following a Hilbert scan, a scheme for run encoding supporting fast random-access, and a predictive approach for encoding indices of variable-length blocks. We show that our scheme clearly outperforms native 6:1 compressed texture formats in terms of image quality while still providing real-time rendering of trilinearly filtered textures.High-quality texture minification techniques, including trilinear and anisotropic filtering, require texture data to be arranged into a collection of pre-filtered texture maps called mipmaps. In this paper we present a compression scheme for mipmapped textures which achieves much higher quality than current native schemes by exploiting image coherence across mipmap levels. The basic idea is to use a high-quality native compressed format for the upper levels of the mipmap pyramid (to retain efficient minification filtering) together with a novel compact representation of the detail provided by the highest-resolution mipmap.Item Adaptive Cross-sections of Anatomical Models(The Eurographics Association and Blackwell Publishing Ltd., 2012) Díaz, Jose; Monclús, Eva; Navazo, Isabel; Vázquez, Pere-Pau; C. Bregler, P. Sander, and M. WimmerMedical illustrations have been used for a long time for teaching and communicating information for diagnosis or surgery planning. Illustrative visualization systems create methods and tools that adapt traditional illustration techniques to enhance the result of renderings. Clipping the volume is a popular operation in volume rendering for inspecting the inner parts, though it may remove some information of the context that is worth preserving. In this paper we present a new editing technique based on the use of clipping planes, direct structure extrusion, and illustrative methods, which preserves the context by adapting the extruded region to the structures of interest of the volumetric model. We will show that users may interactively modify the clipping plane and edit the structures to highlight, in order to easily create the desired result. Our approach works with segmented volume models and nonsegmented ones. In the last case, a local segmentation is performed on-the-fly. We will demonstrate the efficiency and utility of our method.Item Advected Tangent Curves: A General Scheme for Characteristic Curves of Flow Fields(The Eurographics Association and John Wiley and Sons Ltd., 2012) Weinkauf, Tino; Hege, Hans-Christian; Theisel, Holger; P. Cignoni and T. ErtlWe present the first general scheme to describe all four types of characteristic curves of flow fields - stream, path, streak, and time lines - as tangent curves of a derived vector field. Thus, all these lines can be obtained by a simple integration of an autonomous ODE system. Our approach draws on the principal ideas of the recently introduced tangent curve description of streak lines. We provide the first description of time lines as tangent curves of a derived vector field, which could previously only be constructed in a geometric manner. Furthermore, our scheme gives rise to new types of curves. In particular, we introduce advected stream lines as a parameterfree variant of the time line metaphor. With our novel mathematical description of characteristic curves, a large number of feature extraction and analysis tools becomes available for all types of characteristic curves, which were previously only available for stream and path lines. We will highlight some of these possible applications including the computation of time line curvature fields and the extraction of cores of swirling advected stream lines.Item Analytic Anti-Aliasing of Linear Functions on Polytopes(The Eurographics Association and John Wiley and Sons Ltd., 2012) Auzinger, Thomas; Guthe, Michael; Jeschke, Stefan; P. Cignoni and T. ErtlThis paper presents an analytic formulation for anti-aliased sampling of 2D polygons and 3D polyhedra. Our framework allows the exact evaluation of the convolution integral with a linear function defined on the polytopes. The filter is a spherically symmetric polynomial of any order, supporting approximations to refined variants such as the Mitchell-Netravali filter family. This enables high-quality rasterization of triangles and tetrahedra with linearly interpolated vertex values to regular and non-regular grids. A closed form solution of the convolution is presented and an efficient implementation on the GPU using DirectX and CUDA C is described.Item Analytic Curve Skeletons for 3D Surface Modeling and Processing(The Eurographics Association and Blackwell Publishing Ltd., 2012) Thiery, Jean-Marc; Buchholz, Bert; Tierny, Julien; Boubekeur, Tamy; C. Bregler, P. Sander, and M. WimmerWe present a new curve skeleton model designed for surface modeling and processing. This skeleton is defined as the geometrical integration of a piecewise harmonic parameterization defined over a disk-cylinder surface decomposition. This decomposition is computed using a progressive Region Graph reduction based on both geometric and topological criteria which can be iteratively optimized to improve region boundaries. The skeleton has an analytical form with regularity inherited from the surface one. Such a form offers well-defined surface-skeleton and skeleton-surface projections. The resulting skeleton satisfies quality criteria which are relevant for skeleton-based modeling and processing. We propose applications that benefit from our skeleton model, including local thickness editing, inset surface creation for shell mapping, as well as a new mid-scale feature preserving smoothing.Item Analytic Tangent Irradiance Environment Maps for Anisotropic Surfaces(The Eurographics Association and Blackwell Publishing Ltd., 2012) Mehta, Soham Uday; Ramamoorthi, Ravi; Meyer, Mark; Hery, Christophe; Fredo Durand and Diego GutierrezEnvironment-mapped rendering of Lambertian isotropic surfaces is common, and a popular technique is to use a quadratic spherical harmonic expansion. This compact irradiance map representation is widely adopted in interactive applications like video games. However, many materials are anisotropic, and shading is determined by the local tangent direction, rather than the surface normal. Even for visualization and illustration, it is increasingly common to define a tangent vector field, and use anisotropic shading. In this paper, we extend spherical harmonic irradiance maps to anisotropic surfaces, replacing Lambertian reflectance with the diffuse term of the popular Kajiya-Kay model. We show that there is a direct analogy, with the surface normal replaced by the tangent. Our main contribution is an analytic formula for the diffuse Kajiya-Kay BRDF in terms of spherical harmonics; this derivation is more complicated than for the standard diffuse lobe. We show that the terms decay even more rapidly than for Lambertian reflectance, going as l??3, where l is the spherical harmonic order, and with only 6 terms (lItem Approximate Bias Compensation for Rendering Scenes with Heterogeneous Participating Media(The Eurographics Association and Blackwell Publishing Ltd., 2012) Engelhardt, Thomas; Novák, Jan; Schmidt, Thorsten-W.; Dachsbacher, Carsten; C. Bregler, P. Sander, and M. WimmerIn this paper we present a novel method for high-quality rendering of scenes with participating media. Our technique is based on instant radiosity, which is used to approximate indirect illumination between surfaces by gathering light from a set of virtual point lights (VPLs). It has been shown that this principle can be applied to participating media as well, so that the combined single scattering contribution of VPLs within the medium yields full multiple scattering. As in the surface case, VPL methods for participating media are prone to singularities, which appear as bright ''splotches'' in the image. These artifacts are usually countered by clamping the VPLs' contribution, but this leads to energy loss within the short-distance light transport. Bias compensation recovers the missing energy, but previous approaches are prohibitively costly. We investigate VPL-based methods for rendering scenes with participating media, and propose a novel and efficient approximate bias compensation technique. We evaluate our technique using various test scenes, showing it to be visually indistinguishable from ground truth.Item Artistic Illumination Transfer for Portraits(The Eurographics Association and Blackwell Publishing Ltd., 2012) Chen, Xiaowu; Jin, Xin; Zhao, Qinping; Wu, Hongyu; Fredo Durand and Diego GutierrezRelighting a portrait in a single image is still a challenging problem, particularly when only a single artistic reference photograph or painting is provided. In this paper, we propose an artistic illumination transfer system for portraits based on a database of portrait images (photographs and paintings) associated with hand-drawn illumination templates (276) by artists. Users can select a reference portrait image in the database, and the corresponding illumination template is transferred to an input portrait using image warping. Users can also provide reference portrait images those are not in the database. Based on the Face Illumination Descriptor (FID), the system selects from the database the reference image with the closest illumination to that of the user-provided reference image and adjusts the corresponding illumination template to match the contrast of the user-provided reference image. Experiments on not only paintings but also photographs, paper-cuts and sketches demonstrate that convincing illumination transferred results can be rendered by our system.Item Automatic Stream Surface Seeding: A Feature Centered Approach(The Eurographics Association and Blackwell Publishing Ltd., 2012) Edmunds, Matt; Laramee, Robert S.; Malki, Rami; Masters, Ian; Croft, Nick; Chen, Guoning; Zhang, Eugene; S. Bruckner, S. Miksch, and H. PfisterThe ability to capture and visualize information within the flow poses challenges for visualizing 3D flow fields. Stream surfaces are one of many useful integration based techniques for visualizing 3D flow. However seeding integral surfaces can be challenging. Previous research generally focuses on manual placement of stream surfaces. Little attention has been given to the problem of automatic stream surface seeding. This paper introduces a novel automatic stream surface seeding strategy based on vector field clustering. It is important that the user can define and target particular characteristics of the flow. Our framework provides this ability. The user is able to specify different vector clustering parameters enabling a range of abstraction for the density and placement of seeding curves and their associated stream surfaces. We demonstrate the effectiveness of this automatic stream surface approach on a range of flow simulations and incorporate illustrative visualization techniques. Domain expert evaluation of the results provides valuable insight into the users requirements and effectiveness of our approach.Item Automatically Rigging Multi-component Characters(The Eurographics Association and John Wiley and Sons Ltd., 2012) Bharaj, Gaurav; Thormählen, Thorsten; Seidel, Hans-Peter; Theobalt, Christian; P. Cignoni and T. ErtlRigging an arbitrary 3D character by creating an animation skeleton is a time-consuming process even for experienced animators. In this paper, we present an algorithm that automatically creates animation rigs for multicomponent 3D models, as they are typically found in online shape databases. Our algorithm takes as input a multi-component model and an input animation skeleton with associated motion data. It then creates a target skeleton for the input model, calculates the rigid skinning weights, and a mapping between the joints of the target skeleton and the input animation skeleton. The automatic approach does not need additional semantic information, such as component labels or user-provided correspondences, and succeeds on a wide range of models where the number of components is significantly different. It implicitly handles large scale and proportional differences between input and target skeletons and can deal with certain morphological differences, e.g., if input and target have different numbers of limbs. The output of our algorithm can be directly used in a retargeting system to create a plausible animated character.Item Automating Transfer Function Design with Valley Cell-Based Clustering of 2D Density Plots(The Eurographics Association and Blackwell Publishing Ltd., 2012) Wang, Yunhai; Zhang, Jian; Lehmann, Dirk J.; Theisel, Holger; Chi, Xuebin; S. Bruckner, S. Miksch, and H. PfisterTwo-dimensional transfer functions are an effective and well-accepted tool in volume classification. The design of them mostly depends on the user's experience and thus remains a challenge. Therefore, we present an approach in this paper to automate the transfer function design based on 2D density plots. By exploiting their smoothness, we adopted the Morse theory to automatically decompose the feature space into a set of valley cells. We design a simplification process based on cell separability to eliminate cells which are mainly caused by noise in the original volume data. Boundary persistence is first introduced to measure the separability between adjacent cells and to suitably merge them. Afterward, a reasonable classification result is achieved where each cell represents a potential feature in the volume data. This classification procedure is automatic and facilitates an arbitrary number and shape of features in the feature space. The opacity of each feature is determined by its persistence and size. To further incorporate the user's prior knowledge, a hierarchical feature representation is created by successive merging of the cells. With this representation, the user is allowed to merge or split features of interest and set opacity and color freely. Experiments on various volumetric data sets demonstrate the effectiveness and usefulness of our approach in transfer function generation.Item Beyond Catmull–Clark? A Survey of Advances in Subdivision Surface Methods(The Eurographics Association and Blackwell Publishing Ltd., 2012) Cashman, Thomas J.; Holly Rushmeier and Oliver DeussenSubdivision surfaces allow smooth free‐form surface modelling without topological constraints. They have become a fundamental representation for smooth geometry, particularly in the animation and entertainment industries. This survey summarizes research on subdivision surfaces over the last 15 years in three major strands: analysis, integration into existing systems and the development of new schemes. We also examine the reason for the low adoption of new schemes with theoretical advantages, explain why Catmull–Clark surfaces have become a de facto standard in geometric modelling, and conclude by identifying directions for future research.Item Biharmonic Coordinates(The Eurographics Association and Blackwell Publishing Ltd., 2012) Weber, Ofir; Poranne, Roi; Gotsman, Craig; Holly Rushmeier and Oliver DeussenBarycentric coordinates are an established mathematical tool in computer graphics and geometry processing, providing a convenient way of interpolating scalar or vector data from the boundary of a planar domain to its interior. Many different recipes for barycentric coordinates exist, some offering the convenience of a closed‐form expression, some providing other desirable properties at the expense of longer computation times. For example, harmonic coordinates, which are solutions to the Laplace equation, provide a long list of desirable properties (making them suitable for a wide range of applications), but lack a closed‐form expression.We derive a new type of barycentric coordinates based on solutions to the biharmonic equation. These coordinates can be considered a natural generalization of harmonic coordinates, with the additional ability to interpolate boundary derivative data. We provide an efficient and accurate way to numerically compute the biharmonic coordinates and demonstrate their advantages over existing schemes. We show that biharmonic coordinates are especially appealing for (but not limited to) 2D shape and image deformation and have clear advantages over existing deformation methods.Barycentric coordinates are an established mathematical tool in computer graphics and geometry processing, providing a convenient way of interpolating scalar or vector data from the boundary of a planar domain to its interior. We derive a new type of barycentric coordinates based on solutions to the biharmonic equation. These coordinates can be considered a natural generalization of harmonic coordinates, with the additional ability to interpolate boundary derivative data.Item Biopsy Planner - Visual Analysis for Needle Pathway Planning in Deep Seated Brain Tumor Biopsy(The Eurographics Association and Blackwell Publishing Ltd., 2012) Herghelegiu, Paul-Corneliu; Manta, Vasile-Ion; Perin, Radu; Bruckner, Stefan; Gröller, Eduard; S. Bruckner, S. Miksch, and H. PfisterBiopsies involve taking samples from living tissue using a biopsy needle. In current clinical practice they are a first mandatory step before any further medical actions are planned. Performing a biopsy on a deep seated brain tumor requires considerable time for establishing and validating the desired biopsy needle pathway to avoid damage. In this paper, we present a system for the visualization, analysis, and validation of biopsy needle pathways. Our system uses a multi-level approach for identifying stable needle placements which minimize the risk of hitting blood vessels. This is one of the major dangers in this type of intervention. Our approach helps in identifying and visualizing the point on the pathway that is closest to a surrounding blood vessel, requiring a closer inspection by the neurosurgeon. An evaluation by medical experts is performed to demonstrate the utility of our system.Item Black is Green: Adaptive Color Transformation For Reduced Ink Usage(The Eurographics Association and John Wiley and Sons Ltd., 2012) Shapira, Lior; Oicherman, Boris; P. Cignoni and T. ErtlA vast majority of color transformations applied to an image in the digital press industry are static and precalculated. In order to achieve the best quality on a wide variety of different images, these transformations tend to be highly conservative with respect to the use of black ink. This results in excessive use of inks, which has a negative economic and environmental impact. We present a method for dynamic computation of color transformation based on image content, with the aim to reduce ink usage. We analyze the image, and predict areas in which quality artifacts that may result from such a reduction will be masked by the image content. These areas include detailed textures, noisy areas and structure. We then replace the image CMYK values by a new combination with increased black. Our algorithm ensures negligible color shifts in the resulting image, and no visible reduction in quality. We achieve an average of over 10% ink savings.