Volume 25 (2006)
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Item 16th Eurographics Workshop on Rendering Konstanz, Germany, 29th June-1st July 2005(The Eurographics Association and Blackwell Publishing Ltd., 2006) Konstanz, Oliver DeussenItem 2006 Eurographics Symposium on Parallel Graphics and Visualization(The Eurographics Association and Blackwell Publishing Ltd, 2006) Paulo Santos, LuisItem 27th EUROGRAPHICS General Assembly(The Eurographics Association and Blackwell Publishing Ltd, 2006)Item 2nd Eurographics Workshop on Sketch-Based Interfaces and Modeling Trinity College Dublin, Ireland, August 28-29, 2005 http://www.eg.org/sbm/(The Eurographics Association and Blackwell Publishing Ltd., 2006) Chen, BaoquanItem 4th International Workshop on Volume Graphics(The Eurographics Association and Blackwell Publishing Ltd., 2006)Item Accurate Specular Reflections in Real-Time(The Eurographics Association and Blackwell Publishing, Inc, 2006) Roger, David; Holzschuch, NicolasSpecular reflections provide many important visual cues in our daily environment. They inform us of the shape of objects, of the material they are made of, of their relative positions, etc. Specular reflections on curved objects are usually approximated using environment maps. In this paper, we present a new algorithm for real-time computation of specular reflections on curved objects, based on an exact computation for the reflection of each scene vertex. Our method exhibits all the required parallax effects and can handle arbitrary proximity between the reflector and the reflected objects.Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and RealismItem AFRIGRAPH: Computer Graphics in Africa(The Eurographics Association and Blackwell Publishing Ltd, 2006) Gain, J. E.; Strasser, W.Item Analysis of Reproducing Real-World Appearance on Displays of Varying Dynamic Range(The Eurographics Association and Blackwell Publishing, Inc, 2006) Yoshida, Akiko; Mantiuk, Rafal; Myszkowski, Karol; Seidel, Hans-PeterWe conduct a series of experiments to investigate the desired properties of a tone mapping operator (TMO) and to design such an operator based on subjective data. We propose a novel approach to the tone mapping problem, in which the tone mapping parameters are determined based on the data from subjective experiments, rather than an image processing algorithm or a visual model. To collect this data, a series of experiments are conducted in which the subjects adjust three generic TMO parameters: brightness, contrast and color saturation. In two experiments, the subjects are to find a) the most preferred image without a reference image (preference task) and b) the closest image to the real-world scene which the subjects are confronted with (fidelity task). We analyze subjects choice of parameters to provide more intuitive control over the parameters of a tone mapping operator. Unlike most of the researched TMOs that focus on rendering for standard low dynamic range monitors, we consider a broad range of potential displays, each offering different dynamic range and brightness. We simulate capabilities of such displays on a high dynamic range (HDR) display. This allows us to address the question of how tone mapping needs to be adjusted to accommodate displays with drastically different dynamic ranges.Categories and Subject Descriptors (according to ACM CCS): I.3.8 [Computer Graphics]: High dynamic range images, Visual perception, Tone mappingItem Anisotropic Point Set Surfaces(The Eurographics Association and Blackwell Publishing Ltd, 2006) Adamson, A.; Alexa, M.Point Set Surfaces define smooth surfaces from regular samples based on weighted averaging of the points. Because weighting is done based on a spatial scale parameter, point set surfaces apply basically only to regular samples. We suggest to attach individual weight functions to each sample rather than to the location in space. This extends Point Set Surfaces to irregular settings, including anisotropic sampling adjusting to the principal curvatures of the surface. In particular, we describe how to represent surfaces with ellipsoidal weight functions per sample. Details of deriving such a representation from typical inputs and computing points on the surface are discussed.Item Anti-aliasing with Stratified B-spline Filters of Arbitrary Degree(The Eurographics Association and Blackwell Publishing Ltd, 2006) Gamito, Manuel N.; Maddock, Steve C.A simple and elegant method is presented to perform anti-aliasing in raytraced images. The method uses stratified sampling to reduce the occurrence of artefacts in an image and features a B-spline filter to compute the final luminous intensity at each pixel. The method is scalable through the specification of the filter degree. A B-spline filter of degree one amounts to a simple anti-aliasing scheme with box filtering. Increasing the degree of the B-spline generates progressively smoother filters. Computation of the filter values is done in a recursive way, as part of a sequence of Newton-Raphson iterations, to obtain the optimal sample positions in screen space. The proposed method can perform both anti-aliasing in space and in time, the latter being more commonly known as motion blur. We show an application of the method to the ray casting of implicit procedural surfaces.Item Author Index Volume 25 (2006)(The Eurographics Association and Blackwell Publishing Ltd, 2006)Item Bayesian Point Cloud Reconstruction(The Eurographics Association and Blackwell Publishing, Inc, 2006) Jenke, P.; Wand, M.; Bokeloh, M.; Schilling, A.; Strasser, W.In this paper, we propose a novel surface reconstruction technique based on Bayesian statistics: The measurement process as well as prior assumptions on the measured objects are modeled as probability distributions and Bayes rule is used to infer a reconstruction of maximum probability. The key idea of this paper is to define both measurements and reconstructions as point clouds and describe all statistical assumptions in terms of this finite dimensional representation. This yields a discretization of the problem that can be solved using numerical optimization techniques. The resulting algorithm reconstructs both topology and geometry in form of a well-sampled point cloud with noise removed. In a final step, this representation is then converted into a triangle mesh. The proposed approach is conceptually simple and easy to extend. We apply the approach to reconstruct piecewise-smooth surfaces with sharp features and examine the performance of the algorithm on different synthetic and real-world data sets.Categories and Subject Descriptors (according to ACM CCS): I.5.1 [Models]: Statistical; I.3.5 [Computer Graphics]: Curve, surface, solid and object representationsItem Beyond Tone Mapping: Enhanced Depiction of Tone Mapped HDR Images(The Eurographics Association and Blackwell Publishing, Inc, 2006) Smith, Kaleigh; Krawczyk, Grzegorz; Myszkowski, Karol; Seidel, Hans-PeterHigh Dynamic Range (HDR) images capture the full range of luminance present in real world scenes, and unlike Low Dynamic Range (LDR) images, can simultaneously contain detailed information in the deepest of shadows and the brightest of light sources. For display or aesthetic purposes, it is often necessary to perform tone mapping, which creates LDR depictions of HDR images at the cost of contrast information loss. The purpose of this work is two-fold: to analyze a displayed LDR image against its original HDR counterpart in terms of perceived contrast distortion, and to enhance the LDR depiction with perceptually driven colour adjustments to restore the original HDR contrast information. For analysis, we present a novel algorithm for the characterization of tone mapping distortion in terms of observed loss of global contrast, and loss of contour and texture details. We classify existing tone mapping operators accordingly. We measure both distortions with perceptual metrics that enable the automatic and meaningful enhancement of LDR depictions. For image enhancement, we identify artistic and photographic colour techniques from which we derive adjustments that create contrast with colour. The enhanced LDR image is an improved depiction of the original HDR image with restored contrast information.Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation I.4.0 [Image Processing and Computer Vision]: GeneralImage processing softwareItem C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering(The Eurographics Association and Blackwell Publishing, Inc, 2006) Gobbetti, E.; Marton, F.; Cignoni, P.; Di Benedetto, M.; Ganovelli, F.We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed Batched Dynamic Adaptive Meshes (C-BDAM), is an extension of the BDAM and P-BDAM chunked level-of-detail hierarchy. In the C-BDAM approach, all patches share the same regular triangulation connectivity and incrementally encode their vertex attributes using a quantized representation of the difference with respect to values predicted from the coarser level. The structure provides a number of benefits: simplicity of data structures, overall geometric continuity for planar and spherical domains, support for variable resolution input data, management of multiple vertex attributes, efficient compression and fast construction times, ability to support maximum-error metrics, real-time decompression and shaded rendering with configurable variable level-of-detail extraction, and runtime detail synthesis. The efficiency of the approach and the achieved compression rates are demonstrated on a number of test cases, including the interactive visualization of a 29 gigasample reconstruction of the whole planet Earth created from high resolution SRTM data.Categories and Subject Descriptors (according toACMCCS): I.3.3 [Computer Graphics]: Picture and Image Generation; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism.Item Cache-Efficient Layouts of Bounding Volume Hierarchies(The Eurographics Association and Blackwell Publishing, Inc, 2006) Yoon, Sung-Eui; Manocha, DineshItem CGForum 2006 Cover Image Charles VI, Holy Roman Emperor by Mario Sorman, Christopher Zach, Lukas Zebedin and Konrad Karner(The Eurographics Association and Blackwell Publishing Ltd., 2006)Item Classification of Illumination Methods for Mixed Reality(The Eurographics Association and Blackwell Publishing Ltd., 2006) Jacobs, Katrien; Loscos, CelineA mixed reality (MR) represents an environment composed both by real and virtual objects. MR applications are used more and more, for instance in surgery, architecture, cultural heritage, entertainment, etc. For some of these applications it is important to merge the real and virtual elements using consistent illumination. This paper proposes a classification of illumination methods for MR applications that aim at generating a merged environment in which illumination and shadows are consistent. Three different illumination methods can be identified: common illumination, relighting and methods based on inverse illumination. In this paper a classification of the illumination methods for MR is given based on their input requirements: the amount of geometry and radiance known of the real environment. This led us to define four categories of methods that vary depending on the type of geometric model used for representing the real scene, and the sdifferent radiance information available for each point of the real scene. Various methods are described within their category.The classification points out that in general the quality of the illumination interactions increases with the amount of input information available. On the other hand, the accessibility of the method decreases since its pre-processing time increases to gather the extra information. Recent developed techniques managed to compensate unknown data with clever techniques using an iterative algorithm, hardware illumination or recent progress in stereovision. Finally, a review of illumination techniques for MR is given with a discussion on important properties such as the possibility of interactivity or the amount of complexity in the simulated illumination.Item Compact Representation of Spectral BRDFs Using Fourier Transform and Spherical Harmonic Expansion(The Eurographics Association and Blackwell Publishing Ltd, 2006) Xu, Huiying; Sun, YinlongThis paper proposes a compact method to represent isotropic spectral BRDFs. In the first step, we perform a Fourier transform in the wavelength dimension. The resulting Fourier coefficients of the same order depend on three angles: the polar angle of the incident light, and the polar and azimuth angles of the outgoing light. In the second step, given an incident light angle, when the Fourier coefficients of the same order have an insensitive dependency on the outgoing direction, we represent these Fourier coefficients using a linear combination of spherical harmonics. Otherwise, we first decompose these Fourier coefficients into a smooth background that corresponds to diffuse component and a sharp lobe that corresponds to specular component. The smooth background is represented using a linear combination of spherical harmonics, and the sharp lobe using a Gaussian function. The representation errors are evaluated using spectral BRDFs obtained from measurement or generated from the Phong model. While maintaining sufficient accuracy, the proposed representation method has achieved data compression over a hundred of times. Examples of spectral rendering using the proposed method are also shown.Item A Comparative Evaluation of Metrics for Fast Mesh Simplification(The Eurographics Association and Blackwell Publishing Ltd, 2006) Matias van Kaick, Oliver; Pedrini, HelioTriangle mesh simplification is of great interest in a variety of knowledge domains, since it allows manipulation and visualization of large models, and it is the starting point for the design of many multiresolution representations. A crucial point in the structure of a simplification method is the definition of an appropriate metric for guiding the decimation process, with the purpose of generating low error approximations at different levels of resolution. This paper proposes two new alternative metrics for mesh simplification, with the aim of producing high-quality results with reduced execution time and memory usage, and being simple to implement. A set of different established metrics is also described and a comparative evaluation of these metrics against the two new metrics is performed. A single implementation is used in the experiments, in order to enable the evaluation of these metrics independently from other simplification aspects. Results obtained from the simplification of a number of models, using the different metrics, are compared.Item Competing Fronts for Coarse-to-Fine Surface Reconstruction(The Eurographics Association and Blackwell Publishing, Inc, 2006) Sharf, Andrei; Lewiner, Thomas; Shamir, Ariel; Kobbelt, Leif; Cohen-Or, DanielWe present a deformable model to reconstruct a surface from a point cloud. The model is based on an explicit mesh representation composed of multiple competing evolving fronts. These fronts adapt to the local feature size of the target shape in a coarse-to-fine manner. Hence, they approach towards the finer (local) features of the target shape only after the reconstruction of the coarse (global) features has been completed. This conservative approach leads to a better control and interpretation of the reconstructed topology. The use of an explicit representation for the deformable model guarantees water-tightness and simple tracking of topological events. Furthermore, the coarse-to-fine nature of reconstruction enables adaptive handling of non-homogenous sample density, including robustness to missing data in defected areas.Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Digitizing and scanning.Keywords: surface reconstruction, deformable models