Computer Graphics Educational Material [2015]
Permanent URI for this collection
All EG Educational Program accepted papers are published Open Access in CGEMS.
Education 1
Adapting the Twelve Principles of Classic Animation to Lectures
Redesign of an Introductory Computer Graphics Course
A Virtual and Augmented Reality Course Based on Inexpensive Interaction Devices and
Displays
Teaching Graphics To Students Struggling in Math: An Experience
Education 2
Augmenting Design Curriculum with Location-Aware Technologies
Augmented Reality as a Tool to Deliver e-Learning based Blended Content in and out of the
Class-room
InfoView3D: A Solution Showing Educational Model on Multi-Touch Surfaces
SVEn - Shared Virtual Environment