High-Performance Graphics 2023
Permanent URI for this collection
Acceleration Structures
Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces
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Primitives, Surfaces, and Appearance Modeling
Sampling Visible GGX Normals with Spherical Caps
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Primitives, Surfaces, and Appearance Modeling
Real-Time Rendering of Glinty Appearances using Distributed Binomial Laws on Anisotropic Grids
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Primitives, Surfaces, and Appearance Modeling
Real-Time Ray Tracing of Micro-Poly Geometry with Hierarchical Level of Detail
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Deep Learning for Graphics
Generative Adversarial Shaders for Real-Time Realism Enhancement
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Distributed and Cloud-Based Rendering
Data Parallel Multi-GPU Path Tracing using Ray Queue Cycling
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BibTeX (High-Performance Graphics 2023)
@article{10.1111:cgf.14880,
journal = {Computer Graphics Forum},
title = {{High-Performance Graphics 2023 CGF 42-8: Frontmatter}},
author = {Bikker, Jacco and Gribble, Christiaan},
year = {2023},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14880}
}
@article{10.1111:cgf.14863,
journal = {Computer Graphics Forum},
title = {{Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces}},
author = {Kuth, Bastian and Oberberger, Max and Chajdas, Matthäus and Meyer, Quirin},
year = {2023},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14863}
}
@article{10.1111:cgf.14867,
journal = {Computer Graphics Forum},
title = {{Sampling Visible GGX Normals with Spherical Caps}},
author = {Dupuy, Jonathan and Benyoub, Anis},
year = {2023},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14867}
}
@article{10.1111:cgf.14866,
journal = {Computer Graphics Forum},
title = {{Real-Time Rendering of Glinty Appearances using Distributed Binomial Laws on Anisotropic Grids}},
author = {Deliot, Thomas and Belcour, Laurent},
year = {2023},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14866}
}
@article{10.1111:cgf.14868,
journal = {Computer Graphics Forum},
title = {{Real-Time Ray Tracing of Micro-Poly Geometry with Hierarchical Level of Detail}},
author = {Benthin, Carsten and Peters, Christoph},
year = {2023},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14868}
}
@article{10.1111:cgf.14870,
journal = {Computer Graphics Forum},
title = {{Generative Adversarial Shaders for Real-Time Realism Enhancement}},
author = {Salmi, Arturo and Cséfalvay, Szabolcs and Imber, James},
year = {2023},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14870}
}
@article{10.1111:cgf.14873,
journal = {Computer Graphics Forum},
title = {{Data Parallel Multi-GPU Path Tracing using Ray Queue Cycling}},
author = {Wald, Ingo and Jaros, Milan and Zellmann, Stefan},
year = {2023},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14873}
}
@article{10.1111:cgf.14877,
journal = {Computer Graphics Forum},
title = {{GPU-Accelerated LOD Generation for Point Clouds}},
author = {Schütz, Markus and Kerbl, Bernhard and Klaus, Philip and Wimmer, Michael},
year = {2023},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.14877}
}