EG 2023 - Short Papers
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Procedural Modeling and Reconstruction
Photogrammetric Reconstruction of a Stolen Statue
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Quick-Pro-Build: A Web-based Approach for Quick Procedural 3D Reconstructions of Buildings
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Towards L-System Captioning for Tree Reconstruction
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Rendering and Simulation
Efficient Needle Insertion Simulation using Hybrid Constraint Solver and Isolated DOFs
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Guiding Light Trees for Many-Light Direct Illumination
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Out-of-the-loop Autotuning of Metropolis Light Transport with Reciprocal Probability
Binning
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Stylization and Point Clouds
CLIP-based Neural Neighbor Style Transfer for 3D Assets
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Text2PointCloud: Text-Driven Stylization for Sparse PointCloud
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PointCloudSlicer: Gesture-based Segmentation of Point Clouds
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Perception for Sketches, VR, and Vision
Is Drawing Order Important?
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Velocity-Based LOD Reduction in Virtual Reality: A Psychophysical Approach
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Luminance-Preserving and Temporally Stable Daltonization
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Subdivision and SDFs
Parallel Loop Subdivision with Sparse Adjacency Matrix
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Tight Bounding Boxes for Voxels and Bricks in a Signed Distance Field Ray Tracer
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Automatic Step Size Relaxation in Sphere Tracing
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