Computer Graphics & Visual Computing (CGVC) 2025
Permanent URI for this collection
Liverpool John Moores University, UK | 11th to 12th September 2025
Computer Vision for Graphics
OCCAM: Occlusion-aware Completeness via Coverage Analysis with Monte Carlo Sampling
Non-Invasive Detection and Characterization of Powdery Mildew in Strawberries Using
Hyperspectral Imaging and Deep Learning under Poly-tunnel Conditions
Differential Dynamic Gaussian Splatting: Full Scene Scalable Volumetric Video
Reconstruction
Short Papers Session: VR and MR
Mixed Reality as a Tool for the Design and Implementation of Virtual Exhibits
Designing UI for a VR Environment: Diegetic and Non-diegetic Approaches
StaffsVerse: Exploring Unreal Editor for Fortnite in Virtual Campus Design
Geometry, Rendering, Animation
Efficient GPU-Based Real-Time Rendering of Curved Geometry for Large-Scale Applications
A Lightweight 3D Gaussian Splatting Based Virtual Object Insertion Strategy for Casually
Captured Scenes
Geometry Compression Using Normal Uncertainty
Short Papers Session: Games and Graphics
Investigation into Virtual Reality Movement Methods
The Persistence of Agency within the Virtual World
Visualising Game Audio: Increasing Audience Engagement Through the Ambient Display of Video
Game Soundscapes
Q-ART Owen Scrambling
Visualisation
What Makes a Design Study Sustainable in Complex Domains? A Characterisation Framework for
Regulated, Stakeholder-Rich Contexts
A Natural Language Interface for the Visualization and Analysis of 3D Point Cloud Saliency
Maps
Interactive Visual Analytics for Local Decarbonisation Planning: Empowering Policy-Aligned
Scenario Exploration
Short Papers Session: Visualisation
Investigating the Ways in Which Mobile Phone Images with Open-Source Data Can Be Used to
Create an Augmented Virtual Environment (AVE)
Enhancing Environmental Data Communication Through VR
Mind-Mapping Data Analysis with LLMs: From Vision to First Steps
GPU-accelerated Cartoon Representation for Interactive Flexible Docking
Games
Social Dimensions in Content Creation for Games: A Systematic Review of Fairness, Social
Bias, and Diversity in Computational Character and Environment Generation
Run-time Performance Comparison of Sparse-set and Archetype Entity-Component Systems
1UP Placements Scheme: Simmersive Education for Games Development Professional Skills
BibTeX (Computer Graphics & Visual Computing (CGVC) 2025)
@inproceedings{10.2312:cgvc.20252020,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Slingsby, Aidan and Sheng, Yun},
title = {{Computer Graphics and Visual Computing (CGVC): Frontmatter}},
author = {Slingsby, Aidan and Sheng, Yun},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20252020}
}
@inproceedings{10.2312:cgvc.20251203,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Sheng, Yun and Slingsby, Aidan},
title = {{OCCAM: Occlusion-aware Completeness via Coverage Analysis with Monte Carlo Sampling}},
author = {Fuentes Perez, Lizeth Joseline and Romero Calla, Luciano Arnaldo and Pajarola, Renato and Turek, Javier},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20251203}
}
@inproceedings{10.2312:cgvc.20251204,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Sheng, Yun and Slingsby, Aidan},
title = {{Non-Invasive Detection and Characterization of Powdery Mildew in Strawberries Using Hyperspectral Imaging and Deep Learning under Poly-tunnel Conditions}},
author = {Francis, Jobin and Pircher, Maximilian and Wree, Philipp and Masri, Ali Al},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20251204}
}
@inproceedings{10.2312:cgvc.20251205,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Sheng, Yun and Slingsby, Aidan},
title = {{Differential Dynamic Gaussian Splatting: Full Scene Scalable Volumetric Video Reconstruction}},
author = {Hirt, Felix and Lu, Tianxiang},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20251205}
}
@inproceedings{10.2312:cgvc.20251206,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Sheng, Yun and Slingsby, Aidan},
title = {{Mixed Reality as a Tool for the Design and Implementation of Virtual Exhibits}},
author = {Barsby, Luke and Headleand, Christopher},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20251206}
}
@inproceedings{10.2312:cgvc.20251207,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Sheng, Yun and Slingsby, Aidan},
title = {{Designing UI for a VR Environment: Diegetic and Non-diegetic Approaches}},
author = {Sharples, Jake and Williams, Benjamin and Reeves, Shaun},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20251207}
}
@inproceedings{10.2312:cgvc.20251208,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Sheng, Yun and Slingsby, Aidan},
title = {{StaffsVerse: Exploring Unreal Editor for Fortnite in Virtual Campus Design}},
author = {Roberts, Callum Lee and Searcey, Victoria and Ward, Davin and Headleand, Christopher},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20251208}
}
@inproceedings{10.2312:cgvc.20251209,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Sheng, Yun and Slingsby, Aidan},
title = {{Efficient GPU-Based Real-Time Rendering of Curved Geometry for Large-Scale Applications}},
author = {Qaiser, Sharjeel R.},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20251209}
}
@inproceedings{10.2312:cgvc.20251210,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Sheng, Yun and Slingsby, Aidan},
title = {{A Lightweight 3D Gaussian Splatting Based Virtual Object Insertion Strategy for Casually Captured Scenes}},
author = {Wirth, Tristan and Hagemeister, Vicky and Knauthe, Volker and Kuijper, Arjan and Fellner, Dieter W.},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20251210}
}
@inproceedings{10.2312:cgvc.20251211,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Sheng, Yun and Slingsby, Aidan},
title = {{Geometry Compression Using Normal Uncertainty}},
author = {Káčereková, Zuzana and Hácha, Filip and Váša, Libor},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20251211}
}
@inproceedings{10.2312:cgvc.20251212,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Sheng, Yun and Slingsby, Aidan},
title = {{Investigation into Virtual Reality Movement Methods}},
author = {Sharples, Jake and Williams, Benjamin and Reeves, Shaun},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20251212}
}
@inproceedings{10.2312:cgvc.20251213,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Sheng, Yun and Slingsby, Aidan},
title = {{The Persistence of Agency within the Virtual World}},
author = {Tranter, Jamie and Hicks, Kieran and Headleand, Christopher},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20251213}
}
@inproceedings{10.2312:cgvc.20251214,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Sheng, Yun and Slingsby, Aidan},
title = {{Visualising Game Audio: Increasing Audience Engagement Through the Ambient Display of Video Game Soundscapes}},
author = {Payne, Chris and Dalgleish, Mathew and Coleclough, Sharon and Hicks, Kieran and Gray, Billy and Headleand, Christopher},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20251214}
}
@inproceedings{10.2312:cgvc.20251215,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Sheng, Yun and Slingsby, Aidan},
title = {{Q-ART Owen Scrambling}},
author = {Ahmed, Abdalla G. M.},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20251215}
}
@inproceedings{10.2312:cgvc.20251216,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Sheng, Yun and Slingsby, Aidan},
title = {{What Makes a Design Study Sustainable in Complex Domains? A Characterisation Framework for Regulated, Stakeholder-Rich Contexts}},
author = {Surodina, Svitlana and Borgo, Rita},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20251216}
}
@inproceedings{10.2312:cgvc.20251217,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Sheng, Yun and Slingsby, Aidan},
title = {{A Natural Language Interface for the Visualization and Analysis of 3D Point Cloud Saliency Maps}},
author = {Ciprián-Sánchez, Jorge F. and Jobst, Adrian and Richter, Rico and Döllner, Jürgen},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20251217}
}
@inproceedings{10.2312:cgvc.20251218,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Sheng, Yun and Slingsby, Aidan},
title = {{Interactive Visual Analytics for Local Decarbonisation Planning: Empowering Policy-Aligned Scenario Exploration}},
author = {Laksono, Dany and Jianu, Radu and Slingsby, Aidan},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20251218}
}
@inproceedings{10.2312:cgvc.20251219,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Sheng, Yun and Slingsby, Aidan},
title = {{Investigating the Ways in Which Mobile Phone Images with Open-Source Data Can Be Used to Create an Augmented Virtual Environment (AVE)}},
author = {Beale, Russell and Rutter, Daniel},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20251219}
}
@inproceedings{10.2312:cgvc.20251220,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Sheng, Yun and Slingsby, Aidan},
title = {{Enhancing Environmental Data Communication Through VR}},
author = {Huber, Marlene and Eschner, Johannes and Krösl, Katharina and Vuckovic, Milena},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20251220}
}
@inproceedings{10.2312:cgvc.20251221,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Sheng, Yun and Slingsby, Aidan},
title = {{Mind-Mapping Data Analysis with LLMs: From Vision to First Steps}},
author = {Jianu, Radu and Hutchinson, Maeve and Andrienko, Natalia and Andrienko, Gennady and Elshehaly, Mai and Slingsby, Aidan},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20251221}
}
@inproceedings{10.2312:cgvc.20251222,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Sheng, Yun and Slingsby, Aidan},
title = {{GPU-accelerated Cartoon Representation for Interactive Flexible Docking}},
author = {Holdsworth, Katerina R. and Iakovou, Georgios and Hayward, Steven and Laycock, Stephen D.},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20251222}
}
@inproceedings{10.2312:cgvc.20251223,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Sheng, Yun and Slingsby, Aidan},
title = {{Social Dimensions in Content Creation for Games: A Systematic Review of Fairness, Social Bias, and Diversity in Computational Character and Environment Generation}},
author = {Horst, Robin and Dörner, Ralf},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20251223}
}
@inproceedings{10.2312:cgvc.20251224,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Sheng, Yun and Slingsby, Aidan},
title = {{Run-time Performance Comparison of Sparse-set and Archetype Entity-Component Systems}},
author = {Cox, Louis and Williams, Benjamin and Vickers, James and Ward, Davin and Headleand, Christopher},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20251224}
}
@inproceedings{10.2312:cgvc.20251225,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Sheng, Yun and Slingsby, Aidan},
title = {{1UP Placements Scheme: Simmersive Education for Games Development Professional Skills}},
author = {Headleand, Christopher and James, David and Ward, Davin and Hicks, Kieran and Salinas, Carolina and Nawaz, Raheel},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20251225}
}