EG 2023 - Education Papers
Permanent URI for this collection
Methods
Project Elements: A Computational Entity-component-system in a Scene-graph Pythonic
Framework, for a Neural, Geometric Computer Graphics Curriculum
[full
paper ] [meta data
]
A Constructivism-based Approach to Treemap Literacy in the Classroom
[full
paper ] [meta data
]
Towards Immersive Visualization for Large Lectures: Opportunities, Challenges, and Possible
Solutions
[full
paper ] [meta data
]
Projects
Game-based Transformations: A Playful Approach to Learning Transformations in Computer
Graphics
[full
paper ] [meta data
]
Draw-Cut-Glue: Comparison of Paper House Model Creation in VR and on Paper in a Museum
Education Programme - Pilot Study
[full
paper ] [meta data
]
Towards a Formal Education of Visual Effects Artists
[full
paper ] [meta data
]