CEIG18

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XXVIII Spanish Computer Graphics Conference, Madrid, Spain, June 27 – 29, 2018
Animation and Simulation
Muscle Simulation with Extended Position Based Dynamics
Marco Romeo, Carlos Monteagudo, and Daniel Sánchez-Quirós
Modelling the Fluid-Boundary Interaction in SPH
Juan J. Perea and Juan M. Cordero
Toward Estimation of Yarn-Level Cloth Simulation Models
Alberto Martín-Garrido, Eder Miguel, and Miguel Ángel Otaduy
A Prototype of a Scalable Multi-GPU Molecular Dynamics Simulator for Large Molecular Systems
Gonzalo Nicolas-Barreales, Marcos Novalbos, Miguel Ángel Otaduy, and Alberto Sánchez
Graphics Interaction, Visualization and Rendering
A Physically-Based Spatio-Temporal Sky Model
David Guimera, Diego Gutierrez, and Adrián Jarabo
A Usability Study for a Novel Approach to Virtual Reality Interaction
José Negrillo, Juan Roberto Jiménez, and Francisco Ramón Feito
A Prototype of Virtual Reality System for the Visualization, Exploration and Modeling of Huge Point Clouds
José Ortega-Donaire, Rafael Jesús Segura-Sánchez, Carlos-Javier Ogáyar-Anguita, and Antonio Jesús Rueda-Ruiz
Rendering and Interacting With Volume Models in Immersive Environments
Joan Fons, Eva Monclús, Pere-Pau Vázquez, and Isabel Navazo
Design and Implementation of a Volumetric Merging Tool
Isabel Vidaurre-Gallart, Aaron Sújar, and Marcos García
Virtual and Augmented Reality
FORHHSS-TEA, Support to the Individual Work System for People With Autism Spectrum Disorder Using Virtual and Augmented Reality
Javier Sevilla, Lucia Vera, Gerardo Herrera, and Marcos Fernández
Study of the Influence of User Characteristics on the Virtual Reality Presence
Jesús Mayor, Alberto Sánchez, and Laura Raya
On the Design of a Mixed-Reality Annotations Tool for the Inspection of Pre-fab Buildings
Inma García-Pereira, Jesús Gimeno, Cristina Portalés, María Vidal-González, and Pedro Morillo
Experiences From the Development of a Prototype of an Spatial Augmented Reality System
José Luis Cárdenas-Donoso, Ángel-Luis García-Fernández, Francisco-de-Asís Conde-Rodríguez, and Carlos Javier Ogáyar-Anguita
PterosaVR MUVHN: una aplicación para la reconstrucción virtual de Tropeognathus mesembrinus
Tonny Ruiz-Gijón, Marcos Gutiérrez Cubells, Borja Holgado, Hugo Salais López, María Vidal-González, and Anna García Forner
Procedural Modelling and Models Acquisition
Noise Reduction Automation of LiDAR Point Clouds for Modeling and Representation of High Voltage Lines in a 3D Virtual Globe
Jaisiel Santana, Sebastián Ortega, José Miguel Santana, Agustin Trujillo, and Jose Pablo Suárez
Blast Features and Requirements for Fracturing Osseous Models
Francisco Daniel Pérez, Juan José Jiménez, and Juan Roberto Jiménez
Depth Map Repairing for Building Reconstruction
Carlos Andújar, Oscar Argudo, Isaac Besora, Pere Brunet, Antoni Chica, and Marc Comino
LeoMCAD: A Lego-based Mechanical CAD system
Francisco González García, Jesús Amador Pérez Martín, and Gustavo A. Patow
Data Analysis and Visualization
A Procedural Approach for Thermal Visualization on Buildings
David Muñoz, Gonzalo Besuievsky, and Gustavo A. Patow
A Visual Interface for Feature Subset Selection Using Machine Learning Methods
Diego Rojo, Laura Raya, Manuel Rubio-Sánchez, and Alberto Sánchez
3D Mapping Approach to Analyze the Evolution of Vegetation Using Multispectral Imagery
Juan Manuel Jurado, Lidia Ortega, and Francisco Ramón Feito

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