Procedural Modelling of Destructible Materials

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Date
2021
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Traditional content creation for computer games is a costly process. In particular, current techniques for authoring destructible behaviour are often limited to a single object basis. In this paper, we build on previous research results to develop a novel method for designing reusable destructible behaviour which can be applied in real-time to a variety of objects. To separate the destructible behaviour from particular objects, we introduce the concept of destructible materials: where the material of an object usually defines the way an object looks, a destructible material will determine how it breaks. Destructible materials provide a reusable definition and intuitive way of designing and tweaking destructible behaviour of objects in game development, which can then be applied in real-time.
Description

        
@inproceedings{
10.2312:pt.20111142
, booktitle = {
V Ibero-American Symposium in Computer Graphics
}, editor = {
Silva, F. and Gutierrez, D. and Rodríguez, J. and Figueiredo, M.
}, title = {{
Procedural Modelling of Destructible Materials
}}, author = {
Gestel, J. van
and
Bidarra, R.
}, year = {
2021
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-152-6
}, DOI = {
10.2312/pt.20111142
} }
Citation