Out-Of-Core Sort-First Parallel Rendering for Cluster-Based Tiled Displays

Loading...
Thumbnail Image
Date
2002
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a sort-first parallel system for out-of-core rendering of large models on cluster-based tiled displays. The system is able to render igh-resolution images of large models at interactive frame rates using off-theshelf PCs with small memory. Given a model, we use an out-of-core preprocessing algorithm to build an on-disk hierarchical representation for the model. At run time, each PC renders the image for a display tile, using an out-of-core rendering approach that employs multiple threads to overlap rendering, visibility computation, and disk operations. The system can operate in approximate mode for real-time rendering, or in conservative mode for rendering with guaranteed accuracy. Running our system in approximate mode on a cluster of 16 PCs each with 512 MB of main memory, we are able to render 12-megapixel images of a 13-million-triangle model with 99.3% of accuracy at 10.8 frames per second. Rendering such a large model at high resolutions and interactive frame rates would typically require expensive high-end graphics hardware. Our results show that a cluster of inexpensive PCs is an attractive alternative to those high-end systems.
Description

        
@inproceedings{
:10.2312/EGPGV/EGPGV02/089-096
, booktitle = {
Eurographics Workshop on Parallel Graphics and Visualization
}, editor = {
D. Bartz and X. Pueyo and E. Reinhard
}, title = {{
Out-Of-Core Sort-First Parallel Rendering for Cluster-Based Tiled Displays
}}, author = {
Correa, Wagner T.
and
Klosowski, James T.
and
Silva, Claudio T.
}, year = {
2002
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-348X
}, ISBN = {
1-58113-579-3
}, DOI = {
/10.2312/EGPGV/EGPGV02/089-096
} }
Citation