Out-Of-Core Sort-First Parallel Rendering for Cluster-Based Tiled Displays

dc.contributor.authorCorrea, Wagner T.en_US
dc.contributor.authorKlosowski, James T.en_US
dc.contributor.authorSilva, Claudio T.en_US
dc.contributor.editorD. Bartz and X. Pueyo and E. Reinharden_US
dc.date.accessioned2014-01-26T16:21:11Z
dc.date.available2014-01-26T16:21:11Z
dc.date.issued2002en_US
dc.description.abstractWe present a sort-first parallel system for out-of-core rendering of large models on cluster-based tiled displays. The system is able to render igh-resolution images of large models at interactive frame rates using off-theshelf PCs with small memory. Given a model, we use an out-of-core preprocessing algorithm to build an on-disk hierarchical representation for the model. At run time, each PC renders the image for a display tile, using an out-of-core rendering approach that employs multiple threads to overlap rendering, visibility computation, and disk operations. The system can operate in approximate mode for real-time rendering, or in conservative mode for rendering with guaranteed accuracy. Running our system in approximate mode on a cluster of 16 PCs each with 512 MB of main memory, we are able to render 12-megapixel images of a 13-million-triangle model with 99.3% of accuracy at 10.8 frames per second. Rendering such a large model at high resolutions and interactive frame rates would typically require expensive high-end graphics hardware. Our results show that a cluster of inexpensive PCs is an attractive alternative to those high-end systems.en_US
dc.description.seriesinformationEurographics Workshop on Parallel Graphics and Visualizationen_US
dc.identifier.isbn1-58113-579-3en_US
dc.identifier.issn1727-348Xen_US
dc.identifier.urihttps://doi.org/10.2312/EGPGV/EGPGV02/089-096en_US
dc.publisherThe Eurographics Associationen_US
dc.titleOut-Of-Core Sort-First Parallel Rendering for Cluster-Based Tiled Displaysen_US
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