Comparison of Projection Methods for Rendering Virtual Reality

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Date
2016
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Virtual reality is rapidly gaining popularity, and may soon become a common way of viewing 3D environments. While stereo rendering has been performed on consumer grade graphics processors for a while now, the new wave of virtual reality display devices have two properties that typical applications have not needed to consider before. Pixels no longer appear on regular grids and the displays subtend a wide field-of-view. In this paper, we evaluate several techniques designed to efficiently render for head-mounted displays with such properties. We show that the amount of rendered pixels can be reduced down to 36% without compromising visual fidelity compared to traditional rendering, by rendering multiple optimized sub-projections.
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@inproceedings{
10.2312:hpg.20161202
, booktitle = {
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics
}, editor = {
Ulf Assarsson and Warren Hunt
}, title = {{
Comparison of Projection Methods for Rendering Virtual Reality
}}, author = {
Toth, Robert
and
Nilsson, Jim
and
Akenine-Möller, Tomas
}, year = {
2016
}, publisher = {
The Eurographics Association
}, ISSN = {
2079-8679
}, ISBN = {
978-3-03868-008-6
}, DOI = {
10.2312/hpg.20161202
} }
Citation