Area Sampling Buffer: Tracing Rays with Z-Buffer Hardware
dc.contributor.author | Sung, Kelvin | en_US |
dc.date.accessioned | 2014-10-21T07:20:10Z | |
dc.date.available | 2014-10-21T07:20:10Z | |
dc.date.issued | 1992 | en_US |
dc.description.abstract | An algorithm that allows the use of z-buffer hardware in assisting area sampling for a ray tracing style renderer is described. The implementation issues involved in discretizing the sampling area and light source area are discussed and solutions are proposed. The effects of the hardware-assisted ray tracing approach on frame-buffer systems and image synthesis processes are considered. | en_US |
dc.description.number | 3 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 11 | en_US |
dc.identifier.doi | 10.1111/1467-8659.1130299 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 299-310 | en_US |
dc.identifier.uri | https://doi.org/10.1111/1467-8659.1130299 | en_US |
dc.publisher | Blackwell Science Ltd and the Eurographics Association | en_US |
dc.title | Area Sampling Buffer: Tracing Rays with Z-Buffer Hardware | en_US |