Area Sampling Buffer: Tracing Rays with Z-Buffer Hardware

dc.contributor.authorSung, Kelvinen_US
dc.date.accessioned2014-10-21T07:20:10Z
dc.date.available2014-10-21T07:20:10Z
dc.date.issued1992en_US
dc.description.abstractAn algorithm that allows the use of z-buffer hardware in assisting area sampling for a ray tracing style renderer is described. The implementation issues involved in discretizing the sampling area and light source area are discussed and solutions are proposed. The effects of the hardware-assisted ray tracing approach on frame-buffer systems and image synthesis processes are considered.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume11en_US
dc.identifier.doi10.1111/1467-8659.1130299en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages299-310en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.1130299en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleArea Sampling Buffer: Tracing Rays with Z-Buffer Hardwareen_US
Files