Nonphotorealistic Rendering by Q-mapping

No Thumbnail Available
Date
1999
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Blackwell Publishers Ltd and the Eurographics Association
Abstract
We present Q-mapping which is a technique for rendering three-dimensional objects using nonphotorealistic cues, by applying Q-maps. Q-maps are three-dimensional textures that make marks on objects, and thus provide visual cues for shape, shade, and texture. Q-maps adapt to light intensity, typically by making more marks in darker areas. Q-maps can produce images with a very wide range of visual styles (e.g. half tone shading, and pen-and-ink colour wash). The primary contribution is that these styles reside in a single parametric space. Importantly this space includes photorealism as a style, which is therefore regarded as a special case of nonphotorealistic image rendering in general. We illustrate our explanation of Q-mapping using examples from scientific visualisation and computer graphics - and provide a gallery of images to show the versatility of the approach.
Description

        
@article{
10.1111:1467-8659.00300
, journal = {Computer Graphics Forum}, title = {{
Nonphotorealistic Rendering by Q-mapping
}}, author = {
Hall, P.
}, year = {
1999
}, publisher = {
Blackwell Publishers Ltd and the Eurographics Association
}, ISSN = {
1467-8659
}, DOI = {
10.1111/1467-8659.00300
} }
Citation
Collections