Nonphotorealistic Rendering by Q-mapping

dc.contributor.authorHall, P.en_US
dc.date.accessioned2015-02-16T06:24:14Z
dc.date.available2015-02-16T06:24:14Z
dc.date.issued1999en_US
dc.description.abstractWe present Q-mapping which is a technique for rendering three-dimensional objects using nonphotorealistic cues, by applying Q-maps. Q-maps are three-dimensional textures that make marks on objects, and thus provide visual cues for shape, shade, and texture. Q-maps adapt to light intensity, typically by making more marks in darker areas. Q-maps can produce images with a very wide range of visual styles (e.g. half tone shading, and pen-and-ink colour wash). The primary contribution is that these styles reside in a single parametric space. Importantly this space includes photorealism as a style, which is therefore regarded as a special case of nonphotorealistic image rendering in general. We illustrate our explanation of Q-mapping using examples from scientific visualisation and computer graphics - and provide a gallery of images to show the versatility of the approach.en_US
dc.description.number1en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume18en_US
dc.identifier.doi10.1111/1467-8659.00300en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages27-39en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00300en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleNonphotorealistic Rendering by Q-mappingen_US
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