Nonphotorealistic Rendering by Q-mapping
dc.contributor.author | Hall, P. | en_US |
dc.date.accessioned | 2015-02-16T06:24:14Z | |
dc.date.available | 2015-02-16T06:24:14Z | |
dc.date.issued | 1999 | en_US |
dc.description.abstract | We present Q-mapping which is a technique for rendering three-dimensional objects using nonphotorealistic cues, by applying Q-maps. Q-maps are three-dimensional textures that make marks on objects, and thus provide visual cues for shape, shade, and texture. Q-maps adapt to light intensity, typically by making more marks in darker areas. Q-maps can produce images with a very wide range of visual styles (e.g. half tone shading, and pen-and-ink colour wash). The primary contribution is that these styles reside in a single parametric space. Importantly this space includes photorealism as a style, which is therefore regarded as a special case of nonphotorealistic image rendering in general. We illustrate our explanation of Q-mapping using examples from scientific visualisation and computer graphics - and provide a gallery of images to show the versatility of the approach. | en_US |
dc.description.number | 1 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 18 | en_US |
dc.identifier.doi | 10.1111/1467-8659.00300 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 27-39 | en_US |
dc.identifier.uri | https://doi.org/10.1111/1467-8659.00300 | en_US |
dc.publisher | Blackwell Publishers Ltd and the Eurographics Association | en_US |
dc.title | Nonphotorealistic Rendering by Q-mapping | en_US |