Geometry Compression of Normal Meshes Using Rate-Distortion Algorithms
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Date
2003
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We propose a new rate-distortion based algorithm for compressing 3D surface geometry represented using triangular normal meshes. We apply the Estimation-Quantization (EQ) algorithm to compress normal mesh wavelet coefficients. The EQ algorithm models the wavelet coefficients as a Gaussian random field with slowly varying standard deviation that depends on the local neighborhood and uses rate-distortion optimal scalar quantizers. We achieve gains of 0.5 to 1 dB with the EQ algorithm compared to the recently proposed zerotree compression for normal meshes.
Description
@inproceedings{:10.2312/SGP/SGP03/052-061,
booktitle = {Eurographics Symposium on Geometry Processing},
editor = {Leif Kobbelt and Peter Schroeder and Hugues Hoppe},
title = {{Geometry Compression of Normal Meshes Using Rate-Distortion Algorithms}},
author = {Lavu, Sridhar and Choi, Hyeokho and Baraniuk, Richard},
year = {2003},
publisher = {The Eurographics Association},
ISSN = {1727-8384},
ISBN = {3-905673-06-1},
DOI = {/10.2312/SGP/SGP03/052-061}
}