Geometry Compression of Normal Meshes Using Rate-Distortion Algorithms
dc.contributor.author | Lavu, Sridhar | en_US |
dc.contributor.author | Choi, Hyeokho | en_US |
dc.contributor.author | Baraniuk, Richard | en_US |
dc.contributor.editor | Leif Kobbelt and Peter Schroeder and Hugues Hoppe | en_US |
dc.date.accessioned | 2014-01-29T08:19:39Z | |
dc.date.available | 2014-01-29T08:19:39Z | |
dc.date.issued | 2003 | en_US |
dc.description.abstract | We propose a new rate-distortion based algorithm for compressing 3D surface geometry represented using triangular normal meshes. We apply the Estimation-Quantization (EQ) algorithm to compress normal mesh wavelet coefficients. The EQ algorithm models the wavelet coefficients as a Gaussian random field with slowly varying standard deviation that depends on the local neighborhood and uses rate-distortion optimal scalar quantizers. We achieve gains of 0.5 to 1 dB with the EQ algorithm compared to the recently proposed zerotree compression for normal meshes. | en_US |
dc.description.seriesinformation | Eurographics Symposium on Geometry Processing | en_US |
dc.identifier.isbn | 3-905673-06-1 | en_US |
dc.identifier.issn | 1727-8384 | en_US |
dc.identifier.uri | https://doi.org/10.2312/SGP/SGP03/052-061 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): E.4 [Coding and Information Theory]: Data Compaction and Compression G.1.2 [Numerical Analysis]: Approximation - approximation of surfaces and contours, wavelets and fractals I.3.4 [Computer Graphics]: Computational Geometry and Object Modeling - hierarchy and geometric transformations | en_US |
dc.title | Geometry Compression of Normal Meshes Using Rate-Distortion Algorithms | en_US |
Files
Original bundle
1 - 1 of 1