A Texture‐Free Practical Model for Realistic Surface‐Based Rendering of Woven Fabrics
dc.contributor.author | Khattar, Apoorv | en_US |
dc.contributor.author | Zhu, Junqiu | en_US |
dc.contributor.author | Yan, Ling‐Qi | en_US |
dc.contributor.author | Montazeri, Zahra | en_US |
dc.date.accessioned | 2025-03-07T16:49:11Z | |
dc.date.available | 2025-03-07T16:49:11Z | |
dc.date.issued | 2025 | |
dc.description.abstract | Rendering woven fabrics is challenging due to the complex micro geometry and anisotropy appearance. Conventional solutions either fully model every yarn/ply/fibre for high fidelity at a high computational cost, or ignore details, that produce non‐realistic close‐up renderings. In this paper, we introduce a model that shares the advantages of both. Our model requires only binary patterns as input yet offers all the necessary micro‐level details by adding the yarn/ply/fibre implicitly. Moreover, we design a double‐layer representation to handle light transmission accurately and use a constant timed () approach to accurately and efficiently depict parallax and shadowing‐masking effects in a tandem way. We compare our model with curve‐based and surface‐based, on different patterns, under different lighting and evaluate with photographs to ensure capturing the aforementioned realistic effects. | en_US |
dc.description.number | 1 | |
dc.description.sectionheaders | Original Article | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 44 | |
dc.identifier.doi | 10.1111/cgf.15283 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 14 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.15283 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.1111/cgf15283 | |
dc.publisher | Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd. | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | rendering | |
dc.subject | ray tracing | |
dc.subject | reflectance and shading models | |
dc.subject | • Computing methodologies → Reflectance modelling; Ray Tracing; Rendering; | |
dc.title | A Texture‐Free Practical Model for Realistic Surface‐Based Rendering of Woven Fabrics | en_US |
Files
Original bundle
1 - 1 of 1