Efficient and Handy Texture Mapping on 3D Surfaces

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Date
1999
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Journal ISSN
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Publisher
Blackwell Publishers Ltd and the Eurographics Association
Abstract
There has been a rapid technical progress in three-dimensional (3D) computer graphics. But gathering surface and texture data is yet a laborious task. This paper addresses the problem of mapping photographic images on the surface of a 3D object whose geometric data are already known. We propose an efficient and handy method for acquiring textures and mapping them precisely on the surface, employing a digital camera alone. We describe an algorithm for selecting a minimal number of camera positions that can cover the entire surface of a given object and also an algorithm to determine camera's position and direction for each photograph taken so as to paste it to the corresponding surfaces precisely. We obtained a matching accuracy within a pixel on a surface through three experimental examples, by which the practicability of our method is demonstrated.
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@article{
10.1111:1467-8659.00355
, journal = {Computer Graphics Forum}, title = {{
Efficient and Handy Texture Mapping on 3D Surfaces
}}, author = {
Matsushita, Kenji
and
Kaneko, Toyohisa
}, year = {
1999
}, publisher = {
Blackwell Publishers Ltd and the Eurographics Association
}, ISSN = {
1467-8659
}, DOI = {
10.1111/1467-8659.00355
} }
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