Efficient and Handy Texture Mapping on 3D Surfaces
dc.contributor.author | Matsushita, Kenji | en_US |
dc.contributor.author | Kaneko, Toyohisa | en_US |
dc.date.accessioned | 2015-02-16T06:55:31Z | |
dc.date.available | 2015-02-16T06:55:31Z | |
dc.date.issued | 1999 | en_US |
dc.description.abstract | There has been a rapid technical progress in three-dimensional (3D) computer graphics. But gathering surface and texture data is yet a laborious task. This paper addresses the problem of mapping photographic images on the surface of a 3D object whose geometric data are already known. We propose an efficient and handy method for acquiring textures and mapping them precisely on the surface, employing a digital camera alone. We describe an algorithm for selecting a minimal number of camera positions that can cover the entire surface of a given object and also an algorithm to determine camera's position and direction for each photograph taken so as to paste it to the corresponding surfaces precisely. We obtained a matching accuracy within a pixel on a surface through three experimental examples, by which the practicability of our method is demonstrated. | en_US |
dc.description.number | 3 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 18 | en_US |
dc.identifier.doi | 10.1111/1467-8659.00355 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 349-358 | en_US |
dc.identifier.uri | https://doi.org/10.1111/1467-8659.00355 | en_US |
dc.publisher | Blackwell Publishers Ltd and the Eurographics Association | en_US |
dc.title | Efficient and Handy Texture Mapping on 3D Surfaces | en_US |