Interactive Iso-Surface Ray Tracing of Massive Volumetric Data Sets

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Date
2007
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
The visualization of iso-surfaces from gridded volume data is an important tool in many scientific applications. Today, it is possible to ray trace high-quality iso-surfaces at interactive frame rates even on commodity PCs. However, current algorithms fail if the data set exceeds a certain size either because they are not designed for outof- core data sets or the loading times are too high because there is too much overhead involved in the out-of-core (OOC) techniques. We propose a kD-tree based OOC data structure that allows to ray trace iso-surfaces of large volumetric data sets of many giga bytes at interactive frame rates on a single PC. A LOD technique is used to bridge loading times of data that is fetched asynchronously in the background. Using this framework we are able to ray trace iso-surfaces between 2 and 4 fps on a single dual-core Opteron PC at 640×480 resolution and an in-core memory footprint that is only a fraction of the entire data size.
Description

        
@inproceedings{
:10.2312/EGPGV/EGPGV07/109-116
, booktitle = {
Eurographics Symposium on Parallel Graphics and Visualization
}, editor = {
Jean M. Favre and Luis Paulo Santos and Dirk Reiners
}, title = {{
Interactive Iso-Surface Ray Tracing of Massive Volumetric Data Sets
}}, author = {
Friedrich, Heiko
and
Wald, Ingo
and
Guenther, J.
and
Marmitt, G.
and
Slusallek, Phillip
}, year = {
2007
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-348X
}, ISBN = {
978-3-905673-50-0
}, DOI = {
/10.2312/EGPGV/EGPGV07/109-116
} }
Citation