Interactive Iso-Surface Ray Tracing of Massive Volumetric Data Sets
dc.contributor.author | Friedrich, Heiko | en_US |
dc.contributor.author | Wald, Ingo | en_US |
dc.contributor.author | Guenther, J. | en_US |
dc.contributor.author | Marmitt, G. | en_US |
dc.contributor.author | Slusallek, Phillip | en_US |
dc.contributor.editor | Jean M. Favre and Luis Paulo Santos and Dirk Reiners | en_US |
dc.date.accessioned | 2014-01-26T16:36:45Z | |
dc.date.available | 2014-01-26T16:36:45Z | |
dc.date.issued | 2007 | en_US |
dc.description.abstract | The visualization of iso-surfaces from gridded volume data is an important tool in many scientific applications. Today, it is possible to ray trace high-quality iso-surfaces at interactive frame rates even on commodity PCs. However, current algorithms fail if the data set exceeds a certain size either because they are not designed for outof- core data sets or the loading times are too high because there is too much overhead involved in the out-of-core (OOC) techniques. We propose a kD-tree based OOC data structure that allows to ray trace iso-surfaces of large volumetric data sets of many giga bytes at interactive frame rates on a single PC. A LOD technique is used to bridge loading times of data that is fetched asynchronously in the background. Using this framework we are able to ray trace iso-surfaces between 2 and 4 fps on a single dual-core Opteron PC at 640×480 resolution and an in-core memory footprint that is only a fraction of the entire data size. | en_US |
dc.description.seriesinformation | Eurographics Symposium on Parallel Graphics and Visualization | en_US |
dc.identifier.isbn | 978-3-905673-50-0 | en_US |
dc.identifier.issn | 1727-348X | en_US |
dc.identifier.uri | https://doi.org/10.2312/EGPGV/EGPGV07/109-116 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.2 [Graphics Systems]: Stand-alone systems; I.3.6 [Methodology and Techniques]: Graphics data structures and data types; I.3.7 [Three-Dimensional Graphics and Realism]: Ray tracing; | en_US |
dc.title | Interactive Iso-Surface Ray Tracing of Massive Volumetric Data Sets | en_US |
Files
Original bundle
1 - 1 of 1