3D Model Deformation in VR Using CUBE
dc.contributor.author | Lim, Seong-Jae | en_US |
dc.contributor.author | Hwang, Bon-Woo | en_US |
dc.contributor.author | Yoon, Seung-Uk | en_US |
dc.contributor.author | Choi, Jin Sung | en_US |
dc.contributor.author | Park, Chang-Joon | en_US |
dc.contributor.editor | Tony Huang and Arindam Dey | en_US |
dc.date.accessioned | 2017-11-21T15:42:18Z | |
dc.date.available | 2017-11-21T15:42:18Z | |
dc.date.issued | 2017 | |
dc.description.abstract | We propose an easy and simple method that deforms a 3D model in VR. The proposed method easily manipulates 3D models which are difficult to handle in VR environment by using semantic shape deformation technique and NUI which is easy to operate with one hand. | en_US |
dc.description.sectionheaders | Posters B | |
dc.description.seriesinformation | ICAT-EGVE 2017 - Posters and Demos | |
dc.identifier.doi | 10.2312/egve.20171379 | |
dc.identifier.isbn | 978-3-03868-052-9 | |
dc.identifier.pages | 31-32 | |
dc.identifier.uri | https://doi.org/10.2312/egve.20171379 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egve20171379 | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Computer Graphics | |
dc.subject | Graphics systems and interfaces | |
dc.title | 3D Model Deformation in VR Using CUBE | en_US |
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