Streaming Model Based Volume Ray Casting Implementation for Cell Broadband Engine

Abstract
In this paper, we propose an experimental study of an inexpensive off-the-shelf sort-last volume visualization architecture based upon multiple GPUs and a single CPU. We show how to efficiently make use of this architecture to achieve high performance sort-last volume visualization of large datasets. We analyze the bottlenecks of this architecture.We compare this architecture to a classical sort-last visualization system using a cluster of commodity machines interconnected by a gigabit Ethernet network. Based on extensive experiments, we show that this solution competes very well with a mid-sized PC cluster, while it significantly improves performance compared to a single standard PC.
Description

        
@inproceedings{
10.2312:EGPGV/EGPGV08/009-016
, booktitle = {
Eurographics Symposium on Parallel Graphics and Visualization
}, editor = {
Jean M. Favre and Kwan-Liu Ma
}, title = {{
Streaming Model Based Volume Ray Casting Implementation for Cell Broadband Engine
}}, author = {
Kim, Jusub
and
JaJa, Joseph
}, year = {
2008
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-348X
}, ISBN = {
978-3-905674-04-0
}, DOI = {
10.2312/EGPGV/EGPGV08/009-016
} }
Citation