Streaming Model Based Volume Ray Casting Implementation for Cell Broadband Engine
dc.contributor.author | Kim, Jusub | en_US |
dc.contributor.author | JaJa, Joseph | en_US |
dc.contributor.editor | Jean M. Favre and Kwan-Liu Ma | en_US |
dc.date.accessioned | 2014-01-26T16:43:22Z | |
dc.date.available | 2014-01-26T16:43:22Z | |
dc.date.issued | 2008 | en_US |
dc.description.abstract | In this paper, we propose an experimental study of an inexpensive off-the-shelf sort-last volume visualization architecture based upon multiple GPUs and a single CPU. We show how to efficiently make use of this architecture to achieve high performance sort-last volume visualization of large datasets. We analyze the bottlenecks of this architecture.We compare this architecture to a classical sort-last visualization system using a cluster of commodity machines interconnected by a gigabit Ethernet network. Based on extensive experiments, we show that this solution competes very well with a mid-sized PC cluster, while it significantly improves performance compared to a single standard PC. | en_US |
dc.description.seriesinformation | Eurographics Symposium on Parallel Graphics and Visualization | en_US |
dc.identifier.isbn | 978-3-905674-04-0 | en_US |
dc.identifier.issn | 1727-348X | en_US |
dc.identifier.uri | https://doi.org/10.2312/EGPGV/EGPGV08/009-016 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Parallel Processing I.3.7 [Computer Graphics]: Raytracing | en_US |
dc.title | Streaming Model Based Volume Ray Casting Implementation for Cell Broadband Engine | en_US |
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