Ray Traced Stochastic Depth Map for Ambient Occlusion

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Date
2024
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Screen-space ambient occlusion is a popular technique for approximating global illumination in real-time rendering. However, it suffers from artifacts due to the lack of information from the depth buffer. A stochastic depth map [VSE21] can be used to retrieve most of the missing information, but it is not suitable for real-time rendering in large scenes. In this paper, we propose a new stochastic depth map acquisition method powered by hardware ray tracing, which shows better performance characteristics than the previous method. We present further improvements that increase the quality and performance of the stochastic depth map generation. Furthermore, the results are almost indistinguishable from a ground truth solution with all depth samples.
Description

CCS Concepts: Computing methodologies -> Ray tracing; Rasterization; Visibility

        
@inproceedings{
10.2312:sr.20241160
, booktitle = {
Eurographics Symposium on Rendering
}, editor = {
Haines, Eric
and
Garces, Elena
}, title = {{
Ray Traced Stochastic Depth Map for Ambient Occlusion
}}, author = {
Brüll, Felix
and
Kern, René
and
Grosch, Thorsten
}, year = {
2024
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3463
}, ISBN = {
978-3-03868-262-2
}, DOI = {
10.2312/sr.20241160
} }
Citation