Ray Traced Stochastic Depth Map for Ambient Occlusion
dc.contributor.author | Brüll, Felix | en_US |
dc.contributor.author | Kern, René | en_US |
dc.contributor.author | Grosch, Thorsten | en_US |
dc.contributor.editor | Haines, Eric | en_US |
dc.contributor.editor | Garces, Elena | en_US |
dc.date.accessioned | 2024-06-25T11:06:13Z | |
dc.date.available | 2024-06-25T11:06:13Z | |
dc.date.issued | 2024 | |
dc.description.abstract | Screen-space ambient occlusion is a popular technique for approximating global illumination in real-time rendering. However, it suffers from artifacts due to the lack of information from the depth buffer. A stochastic depth map [VSE21] can be used to retrieve most of the missing information, but it is not suitable for real-time rendering in large scenes. In this paper, we propose a new stochastic depth map acquisition method powered by hardware ray tracing, which shows better performance characteristics than the previous method. We present further improvements that increase the quality and performance of the stochastic depth map generation. Furthermore, the results are almost indistinguishable from a ground truth solution with all depth samples. | en_US |
dc.description.sectionheaders | Shadows | |
dc.description.seriesinformation | Eurographics Symposium on Rendering | |
dc.identifier.doi | 10.2312/sr.20241160 | |
dc.identifier.isbn | 978-3-03868-262-2 | |
dc.identifier.issn | 1727-3463 | |
dc.identifier.pages | 10 pages | |
dc.identifier.uri | https://doi.org/10.2312/sr.20241160 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.2312/sr20241160 | |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Computing methodologies -> Ray tracing; Rasterization; Visibility | |
dc.subject | CCS Concepts | |
dc.subject | Computing methodologies | |
dc.subject | > Ray tracing | |
dc.subject | Rasterization | |
dc.subject | Visibility | |
dc.title | Ray Traced Stochastic Depth Map for Ambient Occlusion | en_US |