Ray Traced Stochastic Depth Map for Ambient Occlusion

dc.contributor.authorBrüll, Felixen_US
dc.contributor.authorKern, Renéen_US
dc.contributor.authorGrosch, Thorstenen_US
dc.contributor.editorHaines, Ericen_US
dc.contributor.editorGarces, Elenaen_US
dc.date.accessioned2024-06-25T11:06:13Z
dc.date.available2024-06-25T11:06:13Z
dc.date.issued2024
dc.description.abstractScreen-space ambient occlusion is a popular technique for approximating global illumination in real-time rendering. However, it suffers from artifacts due to the lack of information from the depth buffer. A stochastic depth map [VSE21] can be used to retrieve most of the missing information, but it is not suitable for real-time rendering in large scenes. In this paper, we propose a new stochastic depth map acquisition method powered by hardware ray tracing, which shows better performance characteristics than the previous method. We present further improvements that increase the quality and performance of the stochastic depth map generation. Furthermore, the results are almost indistinguishable from a ground truth solution with all depth samples.en_US
dc.description.sectionheadersShadows
dc.description.seriesinformationEurographics Symposium on Rendering
dc.identifier.doi10.2312/sr.20241160
dc.identifier.isbn978-3-03868-262-2
dc.identifier.issn1727-3463
dc.identifier.pages10 pages
dc.identifier.urihttps://doi.org/10.2312/sr.20241160
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/sr20241160
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies -> Ray tracing; Rasterization; Visibility
dc.subjectCCS Concepts
dc.subjectComputing methodologies
dc.subject> Ray tracing
dc.subjectRasterization
dc.subjectVisibility
dc.titleRay Traced Stochastic Depth Map for Ambient Occlusionen_US
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