Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine

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Date
2001
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Blackwell Publishers Ltd and the Eurographics Association
Abstract
In this paper we show how a game engine designed to generate photorealistic images can be extended to produce non-photorealistic and hybrid renditions. We introduce new hardware-based methods to accomplish pen-and-ink illustrations. The combination of the highly optimized processing of a game engine and the use of hardware for NPR algorithms yields real-time animation of pen-and-ink illustrations.The particular advance of this method is that it yields the first real-time, frame-coherent pen-and-ink animations which maintain both tone and texture.
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@article{
10.1111:1467-8659.00511
, journal = {Computer Graphics Forum}, title = {{
Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine
}}, author = {
Freudenberg, Bert
and
Masuch, Maic
and
Strothotte, Thomas
}, year = {
2001
}, publisher = {
Blackwell Publishers Ltd and the Eurographics Association
}, ISSN = {
1467-8659
}, DOI = {
10.1111/1467-8659.00511
} }
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