Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine
dc.contributor.author | Freudenberg, Bert | en_US |
dc.contributor.author | Masuch, Maic | en_US |
dc.contributor.author | Strothotte, Thomas | en_US |
dc.date.accessioned | 2015-02-16T11:05:27Z | |
dc.date.available | 2015-02-16T11:05:27Z | |
dc.date.issued | 2001 | en_US |
dc.description.abstract | In this paper we show how a game engine designed to generate photorealistic images can be extended to produce non-photorealistic and hybrid renditions. We introduce new hardware-based methods to accomplish pen-and-ink illustrations. The combination of the highly optimized processing of a game engine and the use of hardware for NPR algorithms yields real-time animation of pen-and-ink illustrations.The particular advance of this method is that it yields the first real-time, frame-coherent pen-and-ink animations which maintain both tone and texture. | en_US |
dc.description.number | 3 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 20 | en_US |
dc.identifier.doi | 10.1111/1467-8659.00511 | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 184-192 | en_US |
dc.identifier.uri | https://doi.org/10.1111/1467-8659.00511 | en_US |
dc.publisher | Blackwell Publishers Ltd and the Eurographics Association | en_US |
dc.title | Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine | en_US |