39-Issue 2
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Item Accurate Real-time 3D Gaze Tracking Using a Lightweight Eyeball Calibration(The Eurographics Association and John Wiley & Sons Ltd., 2020) Wen, Quan; Bradley, Derek; Beeler, Thabo; Park, Seonwook; Hilliges, Otmar; Yong, Jun-Hai; Xu, Feng; Panozzo, Daniele and Assarsson, Ulf3D gaze tracking from a single RGB camera is very challenging due to the lack of information in determining the accurate gaze target from a monocular RGB sequence. The eyes tend to occupy only a small portion of the video, and even small errors in estimated eye orientations can lead to very large errors in the triangulated gaze target. We overcome these difficulties with a novel lightweight eyeball calibration scheme that determines the user-specific visual axis, eyeball size and position in the head. Unlike the previous calibration techniques, we do not need the ground truth positions of the gaze points. In the online stage, gaze is tracked by a new gaze fitting algorithm, and refined by a 3D gaze regression method to correct for bias errors. Our regression is pre-trained on several individuals and works well for novel users. After the lightweight one-time user calibration, our method operates in real time. Experiments show that our technique achieves state-of-the-art accuracy in gaze angle estimation, and we demonstrate applications of 3D gaze target tracking and gaze retargeting to an animated 3D character.Item Asynchronous Eulerian Liquid Simulation(The Eurographics Association and John Wiley & Sons Ltd., 2020) Koike, Tatsuya; Morishima, Shigeo; Ando, Ryoichi; Panozzo, Daniele and Assarsson, UlfWe present a novel method for simulating liquid with asynchronous time steps on Eulerian grids. Previous approaches focus on Smoothed Particle Hydrodynamics (SPH), Material Point Method (MPM) or tetrahedral Finite Element Method (FEM) but the method for simulating liquid purely on Eulerian grids have not yet been investigated. We address several challenges specifically arising from the Eulerian asynchronous time integrator such as regional pressure solve, asynchronous advection, interpolation, regional volume preservation, and dedicated segregation of the simulation domain according to the liquid velocity. We demonstrate our method on top of staggered grids combined with the level set method and the semi-Lagrangian scheme. We run several examples and show that our method considerably outperforms the global adaptive time step method with respect to the computational runtime on scenes where a large variance of velocity is present.Item Binary Ostensibly-Implicit Trees for Fast Collision Detection(The Eurographics Association and John Wiley & Sons Ltd., 2020) Chitalu, Floyd M.; Dubach, Christophe; Komura, Taku; Panozzo, Daniele and Assarsson, UlfWe present a simple, efficient and low-memory technique, targeting fast construction of bounding volume hierarchies (BVH) for broad-phase collision detection. To achieve this, we devise a novel representation of BVH trees in memory. We develop a mapping of the implicit index representation to compact memory locations, based on simple bit-shifts, to then construct and evaluate bounding volume test trees (BVTT) during collision detection with real-time performance. We model the topology of the BVH tree implicitly as binary encodings which allows us to determine the nodes missing from a complete binary tree using the binary representation of the number of missing nodes. The simplicity of our technique allows for fast hierarchy construction achieving over 6x speedup over the state-of-the-art. Making use of these characteristics, we show that not only it is feasible to rebuild the BVH at every frame, but that using our technique, it is actually faster than refitting and more memory efficient.Item Combinatorial Construction of Seamless Parameter Domains(The Eurographics Association and John Wiley & Sons Ltd., 2020) Zhou, Jiaran; Tu, Changhe; Zorin, Denis; Campen, Marcel; Panozzo, Daniele and Assarsson, UlfThe problem of seamless parametrization of surfaces is of interest in the context of structured quadrilateral mesh generation and spline-based surface approximation. It has been tackled by a variety of approaches, commonly relying on continuous numerical optimization to ultimately obtain suitable parameter domains. We present a general combinatorial seamless parameter domain construction, free from the potential numerical issues inherent to continuous optimization techniques in practice. The domains are constructed as abstract polygonal complexes which can be embedded in a discrete planar grid space, as unions of unit squares. We ensure that the domain structure matches any prescribed parametrization singularities (cones) and satisfies seamlessness conditions. Surfaces of arbitrary genus are supported. Once a domain suitable for a given surface is constructed, a seamless and locally injective parametrization over this domain can be obtained using existing planar disk mapping techniques, making recourse to Tutte's classical embedding theorem.Item Computational Design and Optimization of Non-Circular Gears(The Eurographics Association and John Wiley & Sons Ltd., 2020) Xu, Hao; Fu, Tianwen; Song, Peng; Zhou, Mingjun; Fu, Chi-Wing; Mitra, Niloy J.; Panozzo, Daniele and Assarsson, UlfWe study a general form of gears known as non-circular gears that can transfer periodic motion with variable speed through their irregular shapes and eccentric rotation centers. To design functional non-circular gears is nontrivial, since the gear pair must have compatible shape to keep in contact during motion, so the driver gear can push the follower to rotate via a bounded torque that the motor can exert. To address the challenge, we model the geometry, kinematics, and dynamics of non-circular gears, formulate the design problem as a shape optimization, and identify necessary independent variables in the optimization search. Taking a pair of 2D shapes as inputs, our method optimizes them into gears by locating the rotation center on each shape, minimally modifying each shape to form the gear's boundary, and constructing appropriate teeth for gear meshing. Our optimized gears not only resemble the inputs but can also drive the motion with relatively small torque. We demonstrate our method's usability by generating a rich variety of non-circular gears from various inputs and 3D printing several of them.Item DeepBRDF: A Deep Representation for Manipulating Measured BRDF(The Eurographics Association and John Wiley & Sons Ltd., 2020) Hu, Bingyang; Guo, Jie; Chen, Yanjun; Li, Mengtian; Guo, Yanwen; Panozzo, Daniele and Assarsson, UlfEffective compression of densely sampled BRDF measurements is critical for many graphical or vision applications. In this paper, we present DeepBRDF, a deep-learning-based representation that can significantly reduce the dimensionality of measured BRDFs while enjoying high quality of recovery. We consider each measured BRDF as a sequence of image slices and design a deep autoencoder with a masked L2 loss to discover a nonlinear low-dimensional latent space of the high-dimensional input data. Thorough experiments verify that the proposed method clearly outperforms PCA-based strategies in BRDF data compression and is more robust. We demonstrate the effectiveness of DeepBRDF with two applications. For BRDF editing, we can easily create a new BRDF by navigating on the low-dimensional manifold of DeepBRDF, guaranteeing smooth transitions and high physical plausibility. For BRDF recovery, we design another deep neural network to automatically generate the full BRDF data from a single input image. Aided by our DeepBRDF learned from real-world materials, a wide range of reflectance behaviors can be recovered with high accuracy.Item Designing Robotically-Constructed Metal Frame Structures(The Eurographics Association and John Wiley & Sons Ltd., 2020) Ma, Zhao; Walzer, Alexander; Schumacher, Christian; Rust, Romana; Gramazio, Fabio; Kohler, Matthias; Bächer, Moritz; Panozzo, Daniele and Assarsson, UlfWe present a computational technique that aids with the design of structurally-sound metal frames, tailored for robotic fabrication using an existing process that integrate automated bar bending, welding, and cutting. Aligning frames with structurallyfavorable orientations, and decomposing models into fabricable units, we make the fabrication process scale-invariant, and frames globally align in an aesthetically-pleasing and structurally-informed manner. Relying on standard analysis of frames, we then co-optimize the shape and topology of bars at the local unit level. At this level, we minimize combinations of functional and aesthetic objectives under strict fabrication constraints that model the assembly of discrete sets of bent bars. We demonstrate the capabilities of our global-to-local approach on four robotically-constructed examples.Item Displacement-Correlated XFEM for Simulating Brittle Fracture(The Eurographics Association and John Wiley & Sons Ltd., 2020) Chitalu, Floyd M.; Miao, Qinghai; Subr, Kartic; Komura, Taku; Panozzo, Daniele and Assarsson, UlfWe present a remeshing-free brittle fracture simulation method under the assumption of quasi-static linear elastic fracture mechanics (LEFM). To achieve this, we devise two algorithms. First, we develop an approximate volumetric simulation, based on the extended Finite Element Method (XFEM), to initialize and propagate Lagrangian crack-fronts. We model the geometry of fracture explicitly as a surface mesh, which allows us to generate high-resolution crack surfaces that are decoupled from the resolution of the deformation mesh. Our second contribution is a mesh cutting algorithm, which produces fragments of the input mesh using the fracture surface. We do this by directly operating on the half-edge data structures of two surface meshes, which enables us to cut general surface meshes including those of concave polyhedra and meshes with abutting concave polygons. Since we avoid triangulation for cutting, the connectivity of the resulting fragments is identical to the (uncut) input mesh except at edges introduced by the cut. We evaluate our simulation and cutting algorithms and show that they outperform state-of-the-art approaches both qualitatively and quantitatively.Item Efficient Minimum Distance Computation for Solids of Revolution(The Eurographics Association and John Wiley & Sons Ltd., 2020) Son, Sang-Hyun; Yoon, Seung-Hyun; Kim, Myung-Soo; Elber, Gershon; Panozzo, Daniele and Assarsson, UlfWe present a highly efficient algorithm for computing the minimum distance between two solids of revolution, each of which is defined by a planar cross-section region and a rotation axis. The boundary profile curve for the cross-section is first approximated by a bounding volume hierarchy (BVH) of fat arcs. By rotating the fat arcs around the axis, we generate the BVH of fat tori that bounds the surface of revolution. The minimum distance between two solids of revolution is then computed very efficiently using the distance between fat tori, which can be boiled down to the minimum distance computation for circles in the three-dimensional space. Our circle-based approach to the solids of revolution has distinctive features of geometric simplification. The main advantage is in the effectiveness of our approach in handling the complex cases where the minimum distance is obtained in non-convex regions of the solids under consideration. Though we are dealing with a geometric problem for solids, the algorithm actually works in a computational style similar to that of handling planar curves. Compared with conventional BVH-based methods, our algorithm demonstrates outperformance in computing speed, often 10-100 times faster. Moreover, the minimum distance can be computed very efficiently for the solids of revolution under deformation, where the dynamic reconstruction of fat arcs dominates the overall computation time and takes a few milliseconds.Item An Efficient Transport Estimator for Complex Layered Materials(The Eurographics Association and John Wiley & Sons Ltd., 2020) Gamboa, Luis E.; Gruson, Adrien; Nowrouzezahrai, Derek; Panozzo, Daniele and Assarsson, UlfLayered materials capture subtle, realistic reflection behaviors that traditional single-layer models lack. Much of this is due to the complex subsurface light transport at the interfaces of - and in the media between - layers. Rendering with these materials can be costly, since we must simulate these transport effects at every evaluation of the underlying reflectance model. Rendering an image requires thousands of such evaluations, per pixel. Recent work treats this complexity by introducing significant approximations, requiring large precomputed datasets per material, or simplifying the light transport simulations within the materials. Even the most effective of these methods struggle with the complexity induced by high-frequency variation in reflectance parameters and micro-surface normal variation, as well as anisotropic volumetric scattering between the layer interfaces. We present a more efficient, unbiased estimator for light transport in such general, complex layered appearance models. By conducting an analysis of the types of transport paths that contribute most to the aggregate reflectance dynamics, we propose an effective and unbiased path sampling method that reduces variance in the reflectance evaluations. Our method additionally supports reflectance importance sampling, does not rely on any precomputation, and so integrates readily into existing renderers. We consistently outperform the state-of-the-art by ~2-6x in equal-quality (i.e., equal error) comparisons.Item EUROGRAPHICS 2020: CGF 39-2 Frontmatter(The Eurographics Association and John Wiley & Sons Ltd., 2020) Assarsson, Ulf; Panozzo, Daniele; Panozzo, Daniele and Assarsson, Ulf-Item Expression Packing: As-Few-As-Possible Training Expressions for Blendshape Transfer(The Eurographics Association and John Wiley & Sons Ltd., 2020) Carrigan, Emma; Zell, Eduard; Guiard, Cedric; McDonnell, Rachel; Panozzo, Daniele and Assarsson, UlfTo simplify and accelerate the creation of blendshape rigs, using a template rig is a common procedure, especially during the creation of digital doubles. Blendshape transfer methods facilitate copy and paste functionality of the blendshapes from the template model to the digital double. However, for adequate personalization, such methods require a set of scanned training expressions of the original actor. So far, the semantics of the facial expressions to scan have been defined manually. In contrast, we formulate the semantics of the facial expressions as an integer optimization of the blendshape weights. By combining different blendshapes of the template model, our method creates facial expressions that serve as semantic references during scanning. Our method guarantees to compute as-few-as-possible training expressions with minimal overlap of activated blendshapes. If the number of training expressions is limited, blendshapes are selected based on their power to personalize the resulting blendshapes compared to generic blendshape transfer methods.Item Facial Expression Synthesis using a Global-Local Multilinear Framework(The Eurographics Association and John Wiley & Sons Ltd., 2020) Wang, Mengjiao; Bradley, Derek; Zafeiriou, Stefanos; Beeler, Thabo; Panozzo, Daniele and Assarsson, UlfWe present a practical method to synthesize plausible 3D facial expressions for a particular target subject. The ability to synthesize an entire facial rig from a single neutral expression has a large range of applications both in computer graphics and computer vision, ranging from the efficient and cost-effective creation of CG characters to scalable data generation for machine learning purposes. Unlike previous methods based on multilinear models, the proposed approach is capable to extrapolate well outside the sample pool, which allows it to plausibly predict the identity of the target subject and create artifact free expression shapes while requiring only a small input dataset. We introduce global-local multilinear models that leverage the strengths of expression-specific and identity-specific local models combined with coarse motion estimations from a global model. Experimental results show that we achieve high-quality, plausible facial expression synthesis results for an individual that outperform existing methods both quantitatively and qualitatively.Item Fast and Robust QEF Minimization using Probabilistic Quadrics(The Eurographics Association and John Wiley & Sons Ltd., 2020) Trettner, Philip; Kobbelt, Leif; Panozzo, Daniele and Assarsson, UlfError quadrics are a fundamental and powerful building block in many geometry processing algorithms. However, finding the minimizer of a given quadric is in many cases not robust and requires a singular value decomposition or some ad-hoc regularization. While classical error quadrics measure the squared deviation from a set of ground truth planes or polygons, we treat the input data as genuinely uncertain information and embed error quadrics in a probabilistic setting (''probabilistic quadrics'') where the optimal point minimizes the expected squared error. We derive closed form solutions for the popular plane and triangle quadrics subject to (spatially varying, anisotropic) Gaussian noise. Probabilistic quadrics can be minimized robustly by solving a simple linear system-50x faster than SVD. We show that probabilistic quadrics have superior properties in tasks like decimation and isosurface extraction since they favor more uniform triangulations and are more tolerant to noise while still maintaining feature sensitivity. A broad spectrum of applications can directly benefit from our new quadrics as a drop-in replacement which we demonstrate with mesh smoothing via filtered quadrics and non-linear subdivision surfaces.Item Fast and Robust Stochastic Structural Optimization(The Eurographics Association and John Wiley & Sons Ltd., 2020) Cui, Qiaodong; Langlois, Timothy; Sen, Pradeep; Kim, Theodore; Panozzo, Daniele and Assarsson, UlfStochastic structural analysis can assess whether a fabricated object will break under real-world conditions. While this approach is powerful, it is also quite slow, which has previously limited its use to coarse resolutions (e.g., 26x34x28). We show that this approach can be made asymptotically faster, which in practice reduces computation time by two orders of magnitude, and allows the use of previously-infeasible resolutions. We achieve this by showing that the probability gradient can be computed in linear time instead of quadratic, and by using a robust new scheme that stabilizes the inertia gradients used by the optimization. Additionally, we propose a constrained restart method that deals with local minima, and a sheathing approach that further reduces the weight of the shape. Together, these components enable the discovery of previously-inaccessible designs.Item Fast and Scalable Solvers for the Fluid Pressure Equations with Separating Solid Boundary Conditions(The Eurographics Association and John Wiley & Sons Ltd., 2020) Lai, Junyu; Chen, Yangang; Gu, Yu; Batty, Christopher; Wan, Justin W. L.; Panozzo, Daniele and Assarsson, UlfIn this paper, we propose and evaluate fast, scalable approaches for solving the linear complementarity problems (LCP) arising from the fluid pressure equations with separating solid boundary conditions. Specifically, we present a policy iteration method, a penalty method, and a modified multigrid method, and demonstrate that each is able to properly handle the desired boundary conditions. Moreover, we compare our proposed methods against existing approaches and show that our solvers are more efficient and exhibit better scaling behavior; that is, the number of iterations required for convergence is essentially independent of grid resolution, and thus they are faster at larger grid resolutions. For example, on a 256 grid our multigrid method was 30 times faster than the prior multigrid method in the literature.Item Fast Nonlinear Least Squares Optimization of Large-Scale Semi-Sparse Problems(The Eurographics Association and John Wiley & Sons Ltd., 2020) Fratarcangeli, Marco; Bradley, Derek; Gruber, Aurel; Zoss, Gaspard; Beeler, Thabo; Panozzo, Daniele and Assarsson, UlfMany problems in computer graphics and vision can be formulated as a nonlinear least squares optimization problem, for which numerous off-the-shelf solvers are readily available. Depending on the structure of the problem, however, existing solvers may be more or less suitable, and in some cases the solution comes at the cost of lengthy convergence times. One such case is semi-sparse optimization problems, emerging for example in localized facial performance reconstruction, where the nonlinear least squares problem can be composed of hundreds of thousands of cost functions, each one involving many of the optimization parameters. While such problems can be solved with existing solvers, the computation time can severely hinder the applicability of these methods. We introduce a novel iterative solver for nonlinear least squares optimization of large-scale semi-sparse problems. We use the nonlinear Levenberg-Marquardt method to locally linearize the problem in parallel, based on its firstorder approximation. Then, we decompose the linear problem in small blocks, using the local Schur complement, leading to a more compact linear system without loss of information. The resulting system is dense but its size is small enough to be solved using a parallel direct method in a short amount of time. The main benefit we get by using such an approach is that the overall optimization process is entirely parallel and scalable, making it suitable to be mapped onto graphics hardware (GPU). By using our minimizer, results are obtained up to one order of magnitude faster than other existing solvers, without sacrificing the generality and the accuracy of the model. We provide a detailed analysis of our approach and validate our results with the application of performance-based facial capture using a recently-proposed anatomical local face deformation model.Item Greedy Cut Construction for Parameterizations(The Eurographics Association and John Wiley & Sons Ltd., 2020) Zhu, Tianyu; Ye, Chunyang; Chai, Shuangming; Fu, Xiao-Ming; Panozzo, Daniele and Assarsson, UlfWe present a novel method to construct short cuts for parameterizations with low isometric distortion. The algorithm contains two steps: (i) detect feature points, where the distortion is usually concentrated; and (ii) construct a cut by connecting the detected feature points. Central to each step is a greedy method. After generating a redundant feature point set, a greedy filtering process is performed to identify the feature points required for low isometric distortion parameterizations. This filtering process discards the feature points that are useless for distortion reduction while still enabling us to obtain low isometric distortion. Next, we formulate the process of connecting the detected feature points as a Steiner tree problem. To find an approximate solution, we first successively and greedily produce a collection of auxiliary points. Then, a cut is constructed by connecting the feature points and auxiliary points. In the 26,299 test cases in which an exact solution to the Steiner tree problem is available, the length of the cut obtained by our method is on average 0.17% longer than optimal. Compared to state-of-the-art cut construction methods, our method is one order of magnitude faster and generates shorter cuts while achieving similar isometric distortion.Item Illumination-Guided Furniture Layout Optimization(The Eurographics Association and John Wiley & Sons Ltd., 2020) Vitsas, Nick; Papaioannou, Georgios; Gkaravelis, Anastasios; Vasilakis, Andreas-Alexandros; Panozzo, Daniele and Assarsson, UlfLighting plays a very important role in interior design. However, in the specific problem of furniture layout recommendation, illumination has been either neglected or addressed with empirical or very simplified solutions. The effectiveness of a particular layout in its expected task performance can be greatly affected by daylighting and artificial illumination in a non-trivial manner. In this paper, we introduce a robust method for furniture layout optimization guided by illumination constraints. The method takes into account all dominant light sources, such as sun light, skylighting and fixtures, while also being able to handle movable light emitters. For this task, the method introduces multiple generic illumination constraints and physically-based light transport estimators, operating alongside typical geometric design guidelines, in a unified manner. We demonstrate how to produce furniture arrangements that comply with important safety, comfort and efficiency illumination criteria, such as glare suppression, under complex light-environment interactions, which are very hard to handle using empirical or simplified models.Item Interactive Meso-scale Simulation of Skyscapes(The Eurographics Association and John Wiley & Sons Ltd., 2020) Vimont, Ulysse; Gain, James; Lastic, Maud; Cordonnier, Guillaume; Abiodun, Babatunde; Cani, Marie-Paule; Panozzo, Daniele and Assarsson, UlfAlthough an important component of natural scenes, the representation of skyscapes is often relatively simplistic. This can be largely attributed to the complexity of the thermodynamics underpinning cloud evolution and wind dynamics, which make interactive simulation challenging.We address this problem by introducing a novel layered model that encompasses both terrain and atmosphere, and supports efficient meteorological simulations. The vertical and horizontal layer resolutions can be tuned independently, while maintaining crucial inter-layer thermodynamics, such as convective circulation and land-air transfers of heat and moisture. In addition, we introduce a cloud-form taxonomy for clustering, classifying and upsampling simulation cells to enable visually plausible, finely-sampled volumetric rendering. As our results demonstrate, this pipeline allows interactive simulation followed by up-sampled rendering of extensive skyscapes with dynamic clouds driven by consistent wind patterns. We validate our method by reproducing characteristic phenomena such as diurnal shore breezes, convective cells that contribute to cumulus cloud formation, and orographic effects from moist air driven upslope.