38-Issue 8

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High-Performance Graphics 2019
Strasbourg | July 8–10, 2019
(for Short Papers see HPG2019 - Short Papers)
Rendering
HMLFC: Hierarchical Motion-Compensated Light Field Compression for Interactive Rendering
Srihari Pratapa and Dinesh Manocha
An Analysis of Region Clustered BVH Volume Rendering on GPU
David Ganter and Michael Manzke
Real-Time Analytic Antialiased Text for 3-D Environments
Apollo Ellis, Warren Hunt, and John Hart
Simulation and Optimization
An Efficient Solution to Structured Optimization Problems using Recursive Matrices
Darius Rückert and Marc Stamminger
Position-Based Simulation of Elastic Models on the GPU with Energy Aware Gauss-Seidel Algorithm
Ozan Cetinaslan
Distortion-Free Displacement Mapping
Tobias Zirr and Tobias Ritschel

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