38-Issue 8
Permanent URI for this collection
High-Performance Graphics 2019
Strasbourg | July 8–10, 2019
(for Short Papers see HPG2019 - Short Papers)
Strasbourg | July 8–10, 2019
(for Short Papers see HPG2019 - Short Papers)
Rendering
HMLFC: Hierarchical Motion-Compensated Light Field Compression for Interactive Rendering
An Analysis of Region Clustered BVH Volume Rendering on GPU
Real-Time Analytic Antialiased Text for 3-D Environments
Simulation and Optimization
An Efficient Solution to Structured Optimization Problems using Recursive Matrices
Position-Based Simulation of Elastic Models on the GPU with Energy Aware Gauss-Seidel
Algorithm
Distortion-Free Displacement Mapping